has nearly 20 years experience in youth empowerment and nearly a decade in creation and project management of national initiatives for school going children. At Malaysia Digital Economy Corporation (MDEC) with her role as a Project Manager for the K-12 National Initiative & Special Projects since October 2020, she spearheaded a Metaverse-related initiative to enhance educational experiences using innovative Web2 and Web3 technologies; a program called MetaSkool deployed awareness deployed Malaysia wide and piloted in selected pulic schools per state with close cooperation with Malaysia's Ministry of Education's (MoE) Education Technology and Resources Division. She also managed the Young STEMist Expo 2022 ( a program lead by Malaysia's MoE), impacting over 13,000 students by integrating digital content into schools, and coordinated the #mydigitalmaker Fair Series 2022 (lead program with 15,252 unique students participated) and 2021, engaging thousands of students through workshops, webinars, and tech career clinics. Cocreated and project managed a tech youth "X-Men" program, her efforts in nurturing young digital innovators through the Digital Ninja Programme further highlight her commitment to developing Malaysia's future tech leaders.
This workshop is tailored for educators and school administrators to delve into the transformative potential of experiential and inquiry-based learning through the lens of metaverse technology. Participants will explore how virtual environments can revolutionise teaching practices, making learning more immersive, interactive, and engaging.
This workshop will showcase how the metaverse can facilitate inquiry-based learning by having students ask questions, investigate, and construct their own understanding through exploration and discovery in virtual environments.
Experience first-hand how immersive, engaging and interactive virtual environments enhance learning retention through the power of experiential learning. Capture your students' attention, sustain their interest, and make abstract concepts more concrete and memorable for them through simulations and real-world/make-believe scenarios.
Additionally, the social and collaborative aspects of virtual environments will be demonstrated, showing how they facilitate peer learning and discussion. Gamification elements that motivate and reward students, further embedding knowledge and skills, will also be explored. These combined factors make the learning experience more impactful and easier to recall.
You will leave this workshop with the knowledge and tools to effectively integrate this technology into your teaching practices to enhance conceptual understanding and retention. Join us in demystifying the metaverse and making it friendly for educators.
Participants will:
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