Mirko Labbri | Teacher trainer, Digital Innovator, STEAM Teacher
Istituto Comprensivo di San Fior (TV)

Mirko Labbri, Teacher trainer, Digital Innovator, STEAM Teacher, Istituto Comprensivo di San Fior (TV)

Mirko Labbri Istituto Comprensivo di San Fior (TV), Teacher trainer, Digital Innovator, STEAM Teacher. He is an innovative teacher and learning specialist who focuses on the use of STEAM methods. He is also a member of the Advisory Board for EASE - European Association of STEAM Educators. He graduated with distinction from Alma Mater Studiorum - University di Bologna in Geological Science.

Mirko Labbri is a math and science teacher, a digital innovator in his school, and a teacher trainer in the Veneto region as part of the national territorial training teams, a 120-person strong body coordinated by the ministry of education.  He is an teacher and learning specialist who focuses on the use of on innovative methodologies and STEAM (Science, Technology, Engineering, Arts, and Math).  He is also a member of the Advisory Board of EASE - European Association of STEAM Educators.  He graduated with distinction from Alma Mater Studiorum - University di Bologna in Geological Science. He has an MSc in Remote sensing, image processing, and application from the University of Dundee and a diploma from the graduate school of secondary teaching of the University of Venice. He is eager to learn and actively promotes learning amongst his students and colleagues through coding activities, making and tinkering projects, and robotics new challenges.

Appearances:



EDUtech Europe 2023 Conference Day 1 @ 11:30

Show & Tell: Monuments as learning tools for going 3D and VR

How local monuments and points of interests can become keys to link learning topics into STEAM activities. A review of examples and practical activities for the classroom.

Do we know the monuments of our territory? In this activity we invited students to investigate the monuments of their territory for their promotion through digital technologies and, in particular, visual block programming and 3D modeling. The classes, organized in groups, had the opportunity to develop two investigative paths, one mathematical-technological for the design of the structure through the composition of solids, the other historical-artistic for the research of information and curiosities related to the chosen monument. About 900 teachers were instructed via a dedicated webinar at national level and provided with an activity plan and materials. At the conclusion of the activity, the two paths were integrated into a final product in which the monument, printed in 3D or built with salvaged materials, is augmented by information found through multimedia resources. We collected and reviewed the teacher's activities and feedback.

last published: 06/Jun/23 14:25 GMT

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