Mirko Labbri | Teacher Trainer, Digital Innovator, STEAM Teacher
Istituto Comprensivo di San Fior (TV)

Mirko Labbri, Teacher Trainer, Digital Innovator, STEAM Teacher, Istituto Comprensivo di San Fior (TV)

Mirko Labbri teaches math, science and STEAM methods to K6-K8 students in middle school in the North of Italy at the Istituto Comprensivo di San Fior not far from Venice. He has previous experience in teaching in high school, adult education courses and University for a total of 25 years. An entusiast in applying science and technology in learning contexts, he is ever curious of the pros and cons of new methodologies. He is an active teachers' trainer, locally, at regional, and national levels. A Scientix Ambassador, the community for Science Education in Europe, he is a member of the Executive Board of EASE, the European Network of STEAM Educators, actively organising STEAM Summits and Conferences.

Appearances:



Pre-Conference Workshops @ 15:00

W2 - Tech-infused STEAMS education for deep conceptual understanding

This workshop is designed to empower educators to leverage the power of STEAMS (Science, Technology, Engineering, Arts, Mathematics, and Social) in their teaching practices. By focusing on the integration of tech into STEAMS topics, participants will learn practical strategies for creating engaging, interactive learning experiences that impart deeper understanding of subject material. 

Throughout the workshop, educators will explore various ways to incorporate STEAMS concepts into their curriculum: explore robotics to investigate principles of physics in action with sensors and microcontrollers, code websites to enhance digital literacy skills and program microcontrollers for interactive projects, design and build to understand engineering concepts, create digital art installations, use data visualisation tools to make math concepts come to life with data logging and analysis tools, collaborate on community projects to address real-world issues through open-source projects, with examples on utilising open-source electronic boards as one of the possible tools available. Topics covered will include hands-on activities, collaborative projects, and real-world applications that bridge the gap between traditional subjects and emerging technologies to solidify student understanding.

Educators will also discuss the social component of STEAMS education, exploring how to foster collaboration, communication, and critical thinking skills among students. By emphasising the importance of social interaction and community engagement in the learning process, participants will gain valuable insights into creating inclusive and dynamic learning environments.

The workshop aims to inspire educators to think creatively about how to integrate STEAMS topics with technology in their teaching practices. By providing practical examples, hands-on activities, and collaborative opportunities, participants will leave with a toolkit of strategies for enriching their curriculum and engaging their students in meaningful learning experiences.

EDUtech Europe 2024 Conference Day 1 @ 15:00

Panel – Sparking creative-IT: harnessing technology to foster creative learners

  • Unconventional uses of EdTech to encourage artistic expression
  • Virtual reality and augmented reality: stepping into the realm of imagination
  • Balancing screen time with hands-on creative experiences

EDUtech Europe 2024 Conference Day 2 @ 13:30

STEAMS the social dimension of STEAM

  • Access user-friendly resources for seamlessly integrating STEAMS components into teaching practices
  • Learn a social practice approach for STEAM education, emphasising hands-on activities and real-world applications to nurture student skills
  • Gain diverse perspectives and best practices from around the world to enhance teaching and learning experiences with STEAMS
last published: 24/May/24 09:55 GMT

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