2-3 October 2024 - Conference & Exhibition
RAI Amsterdam
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To ensure valid assessment, it is important to align it with the intended learning outcomes, and teaching and learning activities. Developing assessment programs is a part of learning design, which can be supported by the Balanced Learning Design Planning (BDP) concept and the accompanying free of charge collaborative online tool (https://learning-design.eu). The tool offers design analytics which can support educators in the meaningful planning of assessment, including incorporating AI.
The workshop will be organised in two parts. The first part will present an introduction to learning design, valid and reliable assessment planning, challenges of AI in assessment, and an open discussion around these topics. In the second part, participants will be presented with the BDP tool and given an opportunity to work on learning designs, minding the principles of ensuring valid and reliable assessment, and ethical use of AI.
Learning outcomes:
Intended audience: Higher education (Educators, educational decision-makers, learning designers, curriculum developers, quality assurance experts, researchers)
Explore the transformative potential of Artificial Intelligence (AI) in education. This workshop aims to equip teachers and students with a foundational understanding of AI technologies and their applications within the educational context. Participants will engage in hands-on activities and discussions to discover how AI can enhance teaching methods, foster student creativity, and prepare learners for the future.
Learning outcomes:
Intended audience: Schools (Educators, school administrators, and students interested in leveraging AI for educational purposes.)
This workshop will provide a foundation for WHY scholastic esports is impactful, and it will equip you with the HOW: tools to start a new program programme or grow an existing one for maximum impact and FUN! Learn how you can use esports as a platform for students to acquire critical communication, collaboration and problem-solving skills needed to thrive in work and in life. Map out your goals and resources and learn how to use the proven framework from NASEF (the Network of Academic and Scholastic Esports Federations) to implement afterschool or classroom programme to tap into video games beyond play alone. The session will share firsthand experiences and research to demonstrate how students found a new passion for learning, and how the esports ecosystem can be leveraged in clubs or classes to teach foundational STEAM, ELA and SEL skills. You will participate in a variety of exercises and brainstorming activities and walk away with a specific plan for scholastic esports at your site.
Learning outcomes:
Intended audience: Schools
A case study of how immersive technologies have been introduced into higher education institutions. We will look at the process of developing a vision and strategy for the organisation, gathering support from leadership, creating an ecosystem of suppliers and partners and working effectively with stakeholders.
We will discuss the creation of a culture of continuous experimentation as well as how to build a community of XR trainers and training resources that plug into an immersive learning network. We will also cover strategic communication, obtaining funding and dealing with resistance.
The session will also cover hardware and software options, content creation and provide participants with experiences of immersive technology prototypes in education.
Learning outcomes:
Intended audience: Educational innovators and tinkerers, educators and faculty, educational leaders, program managers, IT managers
Open-source hardware platform allows students to design interactive electronic projects and connect them to online learning experiences.
We begin with a demonstration of building a simple circuit and explain core concepts like inputs, outputs, and coding syntax. And then we move to more advanced projects that link physical devices to digital content. For example, code a circuit with a temperature sensor and have it trigger/display online learning assets about weather or best ambient conditions when certain thresholds are met.
Next, projects that collect analog sensor data and upload it to a cloud database or learning management system for analysis, visualisation, and data-driven lessons. We explore patterns over time.
Meanwhile, we discuss how boards and sensors are meaningful to gain hands-on experience with core STEAM concepts like circuits, coding, and data collection authentically and creatively. They open doors for personalised, project-based blended learning models. Projects are interactive, motivate learning, and link the physical world to online platforms.
The audience will be able to try a sample mini-project, ask questions, and discuss ways to incorporate these ideas into their own classrooms or maker spaces. Emphasise how Arduino The goal is to inspire educators to think of new ways hands-on circuits and electronics can enhance online instruction when paired with platforms like Arduino. Focus on engagement, real-world applications, and bridging the digital-physical divide.
Learning outcomes:
The outcomes focus on both technical skills and pedagogical strategies, with an emphasis on interactive, authentic learning through open-source hardware across online and physical domains.
Intended audience: Schools educators, active or with a keen interest in teaching STEAM/STEM subjects
Some secondary audiences include:
Embark on a transformative journey with our “AI Tools for Teachers” workshop! Beyond the efficiency gains and personalised learning experiences, this workshop is your gateway to building AI literacy among both educators and learners. Discover how to not only integrate cutting-edge AI tools into your teaching but also empower your students with the skills to navigate the AI landscape responsibly. Join us as we explore the ethical use of AI, foster critical thinking, and prepare the next generation for success in an AI-driven world.
Learning outcomes:
Intended audience: Schools & Higher Education
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Generative AI is changing the role of the educator, from being the sole source of authority to one of multiple intelligences in our physical and virtual learning environments. AI is now another presence in the learning community, along with students and educators. This has tremendous implications for how, where and what we teach. In this keynote, Mairéad will discuss the new hybrid model of human + AI – a social, generative, constructivist and human-centred model of education that empowers educators.
Learning outcomes from the session include being able to:
EDUtech Show & Tell is a collection of bite-sized stories featuring the movers & shakers who are reshaping our classrooms and lecture halls for the future.Here is where teachers, lecturers, ed-tech coaches, and administrators come together to share invaluable "how-to" best practices, practical innovations, and step-by-step personal insights on teaching or how to improve processes with technology.
Quick and straight to the point, TECH Showcases are a great way to learn about the key features, innovations, functionalities and capabilities of our exhibitors’ latest products and developments in a 15-minute window.
Hear from:
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
How AI can expand our capacity and help to:
Join a dynamic session led by the passionate educators of Digital Futures Group. They'll share their insights and experiences from EDUtech Europe 2023, giving you insider tips on how to maximize your learning and success at this year's event.
Higher education is experiencing a crisis in confidence, increasingly accelerated by the advent of generative AI. This is manifested through decreasing student enrolment, the degradation of skills acquired by graduates, and the fiery ideological clashes on campuses. It is a moment for universities to fundamentally transform what skills they teach and how to assess them, thus nurturing real learning, rather than just bestowing credentials.
In this keynote, Ben will highlight
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Calling all attendees, speakers, sponsors and exhibitors! Join us at the end of the first day of EDUtech Europe to connect with your peers as we celebrate our fantastic community of educators.
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In this talk, Avanti delves into the current education system with a focus on STEM, unwrapping learning challenges students face when transitioning from theory on paper to application in the real-world. Whilst comparing multiple education systems, Avanti identifies the differences between subjects causing disinterest and a loss of motivation for students to pursue STEM subjects in the future. From exploring her own experience as a candidate in a science show, to other students’ perspectives on their future, Avanti proposes solutions to obstacles in developing interest in the technology field.
In this keynote, Avanti will discuss
EDUtech Show & Tell is a collection of bite-sized stories featuring the movers & shakers who are reshaping our classrooms and lecture halls for the future.Here is where teachers, lecturers, ed-tech coaches, and administrators come together to share invaluable "how-to" best practices, practical innovations, and step-by-step personal insights on teaching or how to improve processes with technology.
Quick and straight to the point, TECH Showcases are a great way to learn about the key features, innovations, functionalities and capabilities of our exhibitors’ latest products and developments in a 15-minute window.
Hear from:
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
The world is facing unprecedented crises; e.g. climate change, ecological collapse and increasing inequality, caused by our unsustainable way of life. This poly-crisis threatens our futures. Education has a big role to play in reaching a more sustainable way of living. How do we do this though? And at the same time; how do we teach the truth about the crises our world faces, without leaving our students depressed and anxious? How do we provide our students both with the social-emotional tools to face these, as well as empower them to take action for a better world. In this keynote Wieneke will share her personal and professional journey to find answers to these questions. She will discuss both practical examples as well as theoretical frameworks that provide the structure and tools to start systemically embedding sustainability into our own educational practice.In this keynote Wieneke will highlight:
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
Experience a dynamic session featuring 3 rapid fire case study presentations followed by a moderated discussion and Q&A amongst speakers and the audience.
The closing session of the event to sum up highlights of these two days and look forward to opportunities and challenges on the horizon for the next year. See you at EDUtech Europe 2025!
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