CONFERENCE AGENDA

 

 

 

 

 

Amsterdam, 10 - 12 October 2023

Schedule

Create your personal agenda –check the favourite icon

Oct 1010:00
Conference pass

[M1] 10 Oct (AM) - Enhancing your curriculum: games for learning and content creation

Pre-Conference Workshops (for 3-day pass holders only)

Games have been used widely over the years to provide opportunities for experiential learning in and out of the classroom. We have traveled across the United States in a covered wagon in "The Oregon Trail" to learn about westward expansion, learned about diplomacy through John Hunter's World Peace Game, participated in stock market simulations, and much more. In recent years, there has been a shift toward content creation in all areas of the curriculum using Game Technology with games like Minecraft, Roblox, and Fortnite Creative. In this workshop, participants will explore and research a variety of games and discuss ways they can be incorporated into their specific content areas. Participants will leave with concrete ideas for how they can incorporate games into their courses.

In this workshop, participants will:

  • Explore and research a variety of games
  • Discuss ways they can be incorporated into their specific content areas
  • Leave with concrete ideas for how they can incorporate games into their courses

Intended audience: All school teachers, curriculum leaders, teachers and professional development leaders

Oct 1010:00
Conference pass

[M2] 10 Oct (AM) - Improve your digital strategy to make the best use of tech in your school

Pre-Conference Workshops (for 3-day pass holders only)

Sarah will share her experience of working with schools across the UK and offer support to leaders in identifying the next step in their EdTech journey. Sarah will showcase the Naace Self-Review Framework to demonstrate how it can be used to support school improvement as well as assisting school leaders in creating a school vision that encompasses Educational Technology.

Features of this workshop:

  • To better understand how the SRF can support your institution with developing the use of EdTech
  • To help School Leaders and Subject Leaders support the whole school EdTech development
  • To allow attendees to see first-hand how the SRF works

Intended audience: Senior leadership team and subject leaders (computing/ IT) in all phases of education

Oct 1010:00
Conference pass

[M3] 10 Oct (AM) - Unlocking the power of AI in education

Pre-Conference Workshops (for 3-day pass holders only)

In this workshop, attendees will learn the basics of what artificial intelligence is, what it can do what it can’t do. They will learn how to make good decisions about whether and how to use AI within their educational practice.

The workshop will include practical activities aimed to help attendees identify where in their own institutions and practice, they might best embrace AI and how they might go about integrating some form of AI into their daily interactions with learners and colleagues.

The workshop will be framed around the seven steps of the AI. Readiness Framework an evidence-based approach that has been developed through decades of working with AI in an educational context. It will draw on the book AI for schoolteachers, written by Rose Luckin with her colleagues: headteacher Karine George and academic Dr Mutlu Cukurova.

The workshop and the book are not just aimed at school educators. Both are also applicable to educators across all sectors and useful for students too. This workshop is all about helping people to get a practical understanding of what AI is and the implications that AI brings to their particular context. Through this increased understanding, attendees will be better able to leverage AI for their own and their students’ benefit and avoid some of the inherent risks associated with AI technologies.

Workshop participants will:

  • Increased understanding of what AI is and what it is not
  • Increased understanding of what AI can and cannot do
  • Identification of a way that AI can be used in each attendees practice

Intended audience: All school educators and leaders

Oct 1014:00
Conference pass

[W1] 10 Oct (PM) - Inventure with MakeON: making STEAM learning accessible

Pre-Conference Workshops (for 3-day pass holders only)

Using light, movement and sound participants will make wearables, walls and objects that come alive though conductive crafting and inventive play. No previous experience necessary, suitable for ages 6+, using visual “IKEA-like” directions. During this hands-on, social and stylish session participants will demo the new tool kit for facilitating project based learning experiences in the classroom. Discover how technology performs more like an art material, and less like science equipment so STEAM storytelling is now accessible, scalable, and universal!

Intended audience: All school educators and leaders

Oct 1014:00
Conference pass

[W2] 10 Oct (PM) - Implementing immersive technologies for teaching and learning

Pre-Conference Workshops (for 3-day pass holders only)

Immersive technology can have a profound impact on education. If applied in right way it can help students learn all kinds of skills, from communication tot the best way to perform surgery in a safe environment. It can provide deep learning experiences, but only if it is implemented well. Implementing well means you not only have to pay attention to the way you embed XR in your educational program, but you will also have to think about practical matters as software, hardware, privacy and security, stewards, how to obtain content (buy or build) etc.

From this contribution you will:

  • learn about benefits and limitations of using various kinds of XR.
  • experience various kinds of XR.
  • analyze your organizations readiness to implement XR.

You will gain more insights in:

  • the effects of XR not only on education and faculty but throughout your organization.

Intended audience: All higher education educators and leaders, educational program managers, educational leaders, program managers blended learning, business managers, facility and IT managers

Oct 1014:00
Conference pass

[W3] 10 Oct (PM) - Future school: new intersections between humanity and technology

Pre-Conference Workshops (for 3-day pass holders only)

This session is a high-level, thought-provoking exploration of the present and the future, which will engage attendees in discussion about the potential impacts of AI on the evolution of education. It is suitable for decision-makers and leaders in education and technology.

In this workshop, participants will learn about:

  • Values and purpose: A human-focused call to arms for school leadership
  • Key concepts in the AI Revolution: agency, creativity, truth, integrity, and trust
  • AI opportunities, benefits, risks, and challenges: Preparing the road for the child, or the child for the road?
  • Redefining excellence: What does positive disruption look like with AI? What is our next milestone?

Intended audience: All school leaders

Create your personal agenda –check the favourite icon

Oct 118:50
Conference pass

Organiser’s opening remarks

Keynotes

Organiser’s opening remarks

Sharon Roessen, COO, Terrapinn
Stage 1
Oct 118:55
Conference pass

Chair’s opening remarks

Keynotes

Chair’s opening remarks

Stage 1
Oct 119:00
Conference pass

Keynote in collaboration with LEGO Education

Keynotes

More details to be announced soon

Victor Saeijs, President, LEGO® Education
Stage 1
Oct 119:20
Conference pass

Keynote - AI in Education - what to know and how to get started

Keynotes

As new AI technology grabs headlines and captures imaginations, organizations have a unique opportunity to harness the power of AI to reimagine solutions to longstanding challenges in education at a time when they are perhaps needed most. Join the discussion as we explore the transformative potential of AI to accelerate learning, improve efficiency and prepare students for the future.

Stage 1
Oct 119:40
Conference pass

Keynote - The limits of knowing: uncertain futures for education

Keynotes

A paradigm shift in education is upon us that will leave education unmoored from its purpose. The social contract of why we send children to school will become unclear when artificial intelligence will take on seemingly all communication and basic cognitive skills of workers. Understanding what it means to raise compassionate humans with critical and creative abilities will lead a new era. Kathleen Naglee will give a provocative talk about leaning into this uncertainty through the neuroscience of learning.

Kathleen will lead you to discover:

  • What this paradigm shift means to the tech world and school leaders
  • What needs to be left behind for good in schools
  • Curating social experience, creativity, critical thinking and embodied learning
Stage 1
Oct 1110:10
Conference pass

Exhibition and networking break

Keynotes

Exhibition and networking break

Oct 1110:10
Conference pass

Show & Tell - Personalised learning with adaptive technology

Innovation Stage - Show & Tell
  • Creating Personalised Learning Plans
  • Introducing Adaptive Learning Platforms and Tools
  • Developing Data Analytics Skills
Stage 6
Oct 1110:10
Conference pass

Show & Tell - Using technology in the classroom to support neurodiverse learners

Innovation Stage - Show & Tell
  • Exploring how we use technology in the classroom at The Unicorn School
  • What is the impact on our pupils of using technology
  • A brief overview of our journey to using technology across the school
Stage 5
Oct 1110:30
Conference pass

Show & Tell - Alternative perspectives: younger educators leading teaching in the Information age

Innovation Stage - Show & Tell
  • Sharing our experience as younger leaders of teaching in OneSchool Global to inspire career progression
  • Give experienced education leaders an alternative perspective on leading teaching
  • Use the unique pedagogy and Learning to Learn framework of OneSchool Global to display how leading teaching has changed in the Information Age.
Stage 6
Oct 1110:30
Conference pass

Show & Tell - Steaming the future - promoting inclusion and resilience through STEAM

Innovation Stage - Show & Tell

STEAMing the future aims to promote inclusion in the STEAM field through a multidimensional educational platform that combines online and in-person courses, lesson plans and guidelines. Activites include in the platform will be presented that use real world STE(A)M problems and social and emotional learning in order to culture Empathy,Resilience and Creative thinking in the classroom.

We Are Europe - STEAM and Sustainable development Education

We Are Europe SD responds to the needs of children and educators by offering a variety of complementary learning solutions that use active learning methodologies, game-based learning, storytelling, among others, that have the potential to: engage children,address more complex concepts in a comprehensive manner, namely by using storytelling, contribute to the development of other XXI century and basic competencies, like literacy, teamwork, social competences,ICT skills, include children with mild learning difficulties, as the array of learning solutions offered comprises inclusive approaches.

Stage 5
Oct 1110:30
Conference pass

Workshop LEGO® Education (English Language)

LEGO Education Workshops

Join this workshop for a hands-on, playful experience with LEGO® Education. This practical session gives you a chance to experience first-hand how LEGO Education can help develop students' knowledge, skills, and confidence along with a lifelong love of learning. You will see examples of the LEGO Learning System which demonstrates how purposeful play can help your students to succeed in STEAM subjects.

LEGO Education Workshop Booth
Oct 1111:00
Conference pass

Panel - Navigating the digital age: road mapping competencies to support technology-enabled learning

Schools - Leadership
  • How to best prepare teachers for the digital age

  • Building leadership capacity to support technology-rich learning environments

  • Ensuring effective use of technology to create sustainable, scalable, and equitable school plans

Brianna Gray, Head of Professional Learning & Growth, ACS International Schools
Konstantinos Doukas, President & CEO, Doukas School
Jasper Kok, Managing Director, OPO Hof van Twente
Stage 1
Oct 1111:00
Conference pass

Panel - Pillars for a successful digital strategy

Higher Education - Leadership
  • Having a comprehensive vision and ensuring the adoption of technology supports the wider aims of the institution
  • Early organization wide engagement, funding and persona-based approach
  • Technology as an embedded capability
Moderator: Thijs Broekhuizen, Associate Professor, University of Groningen
Francisco Luis Machín Aragonés, Chief Data & Analytics Officer, IE University
Diana Andone, Director, eLearning Center, Politehnica University of Timisoara
Stage 4
Oct 1111:00
Conference pass

Panel - Successful implementations of digital strategies

Schools - Digital
  • Engaging stakeholders: staff, students, and parents

  • Determining goals and outcomes before purchasing

  • Tracking progress and adoption for consistent strategy review

Moderator: Uta Hauck-Thum, Professor, Ludwig-Maximilians-University Munich
Natalie Sheppard, Director of Education, Thinking Schools Academies Trust
Stage 2
Oct 1111:00
Conference pass

Panel - Thought leadership: how IT leaders can make a greater impact on campus

Higher Education - Digital
  • The growing requirement for IT leaders with a strong business acumen
  • Developing an all-round perspective through relations with teachers and students
  • Taking a strategic approach to implementing IT infrastructure
Stage 3
Oct 1111:10
Conference pass

Show & Tell - Monuments as learning tools for going 3D and VR

Innovation Stage - Show & Tell

How local monuments and points of interests can become keys to link learning topics into STEAM activities. A review of examples and practical activities for the classroom.

Do we know the monuments of our territory? In this activity we invited students to investigate the monuments of their territory for their promotion through digital technologies and, in particular, visual block programming and 3D modeling. The classes, organized in groups, had the opportunity to develop two investigative paths, one mathematical-technological for the design of the structure through the composition of solids, the other historical-artistic for the research of information and curiosities related to the chosen monument. About 900 teachers were instructed via a dedicated webinar at national level and provided with an activity plan and materials. At the conclusion of the activity, the two paths were integrated into a final product in which the monument, printed in 3D or built with salvaged materials, is augmented by information found through multimedia resources. We collected and reviewed the teacher's activities and feedback.

Stage 6
Oct 1111:10
Conference pass

Show & Tell - NurseEd - 21st century nursing education with adaptive learning

Innovation Stage - Show & Tell

By accelerating theory learning, nursing becomes more differentiated and practice-oriented by releasing more time for simulation teaching

Develop learning objectives and a new didactical design in nurse education based on an adaptive, individualized digital learning platform

Based on state-of-the-art research in digital learning tools we do apply a design-based research approach with iterative processes to ensure the qualification of a new educational model, thus redesigning the curriculum and developing new blended learning approaches.

Stage 5
Oct 1111:30
Conference pass

Show & Tell - Evolution of art class with digital technology

Innovation Stage - Show & Tell
  • I will present examples of incorporating digital technology in teaching art.
  • How I use of gamifications, programming and VR environment for developing higher understanding of art.
  • Why the use of digital technology in art class is necessary for the development of competences of our future children.
Katja Gajšek, Teacher, Osnovna šola Hruševec Šentjur
Stage 5
Oct 1111:30
Conference pass

Show & Tell - Learning design in the era of hybrid education

Innovation Stage - Show & Tell
  • Hybrid learning is rapidly emerging as a dominant approach in higher education
  • Learning design can improve learning experiences in the hybrid learning ecosystem
  • A new approach to hybrid learning design is introduced
Stage 6
Oct 1111:45
Conference pass

Presentation: Lessons from space: creating a cosmic classroom

Schools - Leadership
  • New opportunities to participate in space-related learning initiatives fuelled by recent advances in technology .

  • Using the fundamental principles that underpin innovations in space technology as building blocks for experiential learning.

  • Space inspired futures thinking: Combining statistics and ideation for creative solutions.

Stage 1
Oct 1111:45
Conference pass

Fireside chat - Sustainable campus: universities leading by example in green practices

Higher Education - Leadership
  • Creating a culture of sustainability
  • Sustainable innovation and procurement, responsible consumption and reducing e-waste
  • Policies towards achieving UN's Sustainable Development Goals (SDGs)
Stage 4
Oct 1111:45
Conference pass

Presentation: Navigating the tech landscape together: forging partnerships between K-12 schools and parents

Schools - Digital
  • Fostering shared understandings: Discover innovative approaches for schools to collaboratively engage with parents, cultivating a well-rounded viewpoint on the effects of dynamically evolving technologies such as AI and quantum computing. Explore how partnership can help understand the multifaceted impact of emerging technologies, encouraging open conversations that address potential concerns and celebrate the benefits.
  • Empowering multiliteracies: Consider how these technological advancements reshape the concept of literacy. From digital skills to critical thinking end ethical decision-making, discover how schools and parents can work together to equip students with the diverse literacies needed to thrive in the modern world.
  • Harmonizing learning environments: Learn how schools and parents can work hand in hand to construct harmonious learning environments. Delve into the strategies that encourage seamless integration of technology at school and home, while fostering responsible usage and digital well-being.
  • Sibylle Harth, Director of Technology, International School of Düsseldorf
    Stage 2
    Oct 1111:45
    Conference pass

    Presentation - Managing cybersecurity threats in higher education institutions

    Higher Education - Digital
    • Understanding vulnerabilities and how cyberattacks work
    • Preparing for constantly evolving cyber threats and having
    • Maintaining a safe digital environment
    Stage 3
    Oct 1112:00
    Conference pass

    Workshop LEGO® Education SPIKE™ Essential/Prime (DUTCH Language)

    LEGO Education Workshops

    Tijdens deze hands-on workshop maak je kennis met de vele mogelijkheden van LEGO® Education. De workshop heeft dezelfde 5E-structuur als alle LEGO® Education lesplannen waarmee je als leerkracht of begeleider aan de slag kunt: Engage, Explore, Explain, Elaborate, Evaluate. We gaan bouwen en programmeren aan de hand van een LEGO® lesplan. Dat is immers ook de makkelijkste manier om er op school mee te starten. Er is ruimte voor evaluatie vanuit het perspectief van leerkracht en leerling. En we geven je een beeld van de mogelijkheden die LEGO® Education SPIKE™ Prime de leerlingen biedt om zelf hun eigen prototypes te ontwerpen.

    LEGO Education Workshop Booth
    Oct 1112:05
    Conference pass

    Panel - Drive to survive: driving successful digital strategy through influential leadership

    Schools - Leadership
    • Promoting a successful and profitable integration of digital strategy in schools

    • Developing an empowering culture to foster change and growth

    • Aligning digital strategies with educational goals

    Stage 1
    Oct 1112:05
    Conference pass

    Panel - Partnerships and alliances to drive institutional innovation

    Higher Education - Leadership
    • Driving innovation and transformation through strategic external partnerships
    • Fostering partnerships with other institutions to leverage knowledge
    • Strengthening global competitiveness through collaboration
    Stage 4
    Oct 1112:05
    Conference pass

    Panel - There’s no “I” in change: involving all stakeholders in selecting the best tools

    Schools - Digital
    • Implementing successful cross-functional collaboration to achieve school-wide teaching goals

    • Creating a culture of collaboration and communication

    • Improving decision-making processes to avoiding siloing

    Konstantinos Doukas, President & CEO, Doukas School
    Peter Doyle, Policy Analyst, BESA
    Andy Murden, Digital Learning Lead, Harris Federation
    Stage 2
    Oct 1112:05
    Conference pass

    Panel - Successful digital transformation: it’s not about tech, it’s about people

    Higher Education - Digital
    • Articulating your vision as an agent of change
    • Engaging academic leadership and faculty
    • Collaborative, communicative change management
    Stage 3
    Oct 1112:10
    Conference pass

    Show & Tell - Making Space for informal learning: MaakBib.be & FabZero.eu.

    Innovation Stage - Show & Tell

    Digital fabrication and prototyping as catalysts for an active STEAM education where users can learn as they create.

    With roots grounded deeply in the maker movement, we present the best practices of the MaakBib STEM partnership and FabZero.eu. For both, technology is the catalyst for active STEM learning and the informal character is accented by innovation and entrepreneurship across disciplines.

    Stage 6
    Oct 1112:10
    Conference pass

    Show & Tell - Storytelling bringing students to thinking in systems

    Innovation Stage - Show & Tell

    MAD (Make A Difference) Courses’ partners with remarkable communities and social entrepreneurs around the world, giving them a voice and platform to tell their stories - which in turn inspires and educates students worldwide. A pioneer in innovative edtech, we are using interactive video technology so learners can explore global issues, making decisions on where to go, who to meet and what questions to ask. These adventures prompt greater reflection and engagement around the issues presented. See: madcourses.com

    The workshop will give unique insights on how to integrate sustainability education into different academic and non-academic curricula; impacting both students and local partners. Our workshop audience and participants will get a sneak peek into our newest Interactive adventure, set in a remote province in the Philippines. The escape-room style video draws you in and teaches you about interconnected issues that exacerbate the effects of the climate crisis on a local community. We emphasise on investigation, empowering students and teachers to really understand an issue before taking informed action.

    Stage 5
    Oct 1112:30
    Conference pass

    Show & Tell - Cross curricular collaborations with authentic receivers: the sustainable development goals case

    Innovation Stage - Show & Tell
    • Working with authentic receivers to develop students' engagement and awareness.
    • Mixing analog and digital teaching for creating an effective learning environment.
    • The employement of different writing genres for an inclusive learning experience.
    Stage 6
    Oct 1112:30
    Conference pass

    Show & Tell - Develop an entrepreneurial mindset through serious games

    Innovation Stage - Show & Tell
    • Using Serious games to teach entrepreneurship: students play online games to learn about business opportunities, finance, business models, sustainability and so on
    • Develop the course together with students, who know more about technology, and have a feeling for what works and does not work
    • Design the course for scaling: keeping the course fun for students and teachers, no matter if 10, 100 or 1000 students take the course.
    Stage 5
    Oct 1112:50
    Conference pass

    Lunch and exhibition visit

    Keynotes

    Lunch and exhibition visit

    Oct 1113:10
    Conference pass

    Show & Tell - Fostering professionalism through a makerspace

    Innovation Stage - Show & Tell
    • Developing skills in emerging technologies and multimedia
    • Developing oral communication skills
    • Become a leader and disseminate new knowledge
    Stage 6
    Oct 1113:10
    Conference pass

    Show & Tell - The Importance of Digital Skills for a Successful Educational Career and Beyond

    Innovation Stage - Show & Tell

    In today's digital landscape, strong digital skills are crucial for success in education and beyond. These skills include proficiency in using digital tools, critical thinking in the digital realm, and effective communication in virtual environments. Developing these skills enables individuals to navigate challenges and unlock opportunities for growth.

    Adapting to emerging technologies is vital for educational and professional advancement. Digital skills empower individuals to embrace innovation, learn new methodologies, and remain competitive in the job market. Being proactive learners and staying updated with digital trends are essential in today's rapidly changing world.

    Digital skills go beyond technical proficiency; they also encompass critical thinking and problem-solving abilities in the digital realm. In the abundance of online information, it is crucial for individuals to be able to discern reliable sources, evaluate the credibility of online content, and think critically about digital information. By developing these skills, individuals can make informed decisions, analyze complex issues, and contribute meaningfully to discussions in both academic and professional environments. However, if we neglect to develop digital skills, it can result in a greater disparity in opportunities among people. Inequality in digital skills can lead to limited access to educational and professional opportunities, causing some individuals to lag behind and not fully realize their potential.

    Yves Deen, Managing Director, Codeerschool
    Stage 5
    Oct 1113:30
    Conference pass

    Show & Tell - Children's rights in a digital era

    Innovation Stage - Show & Tell
    • Current issues affecting the realisation of children’s rights in a digital era
    • Ideas and solutions to protect children and young people, and to ensure importance is given to children’s perspectives when addressing these.
    • Looking to the future: How KidsRights is harnessing tech to engage and educate youth on children’s rights.
    Stage 5
    Oct 1113:30
    Conference pass

    Show & Tell - MathCityMap and Assymptote - inside or outside the classroom?

    Innovation Stage - Show & Tell

    Mathematical exercises in textbooks are often boring and unrelated to reality. With MathCityMap (MCM) and Asymptote, it is intended to motivate students to solve real exercises using mathematical modulation ideas. MCM is based on the idea of mathematical trails where you can debate, solve, but also formulate mathematical exercises. To solve the exercise it is necessary to interact with the place, or with an object, where the exercise is located. It is also necessary to use the idea of mathematical modeling since the real situation must be transformed into a mathematical model to which mathematics can be applied.

    ASYMPTOTE aims to develop an effective, powerful, and user-friendly digital tool for teaching mathematics online. Both contribute to challenging students and teachers to develop meaningful learning. We will understand better with practical examples.

    Maria João Tinoco, Teacher, MA in Mathematics, AE Garcia de Orta
    Stage 6
    Oct 1113:30
    Conference pass

    Workshop LEGO® Education (English Language)

    LEGO Education Workshops

    Join this workshop for a hands-on, playful experience with LEGO® Education. This practical session gives you a chance to experience first-hand how LEGO Education can help develop students' knowledge, skills, and confidence along with a lifelong love of learning. You will see examples of the LEGO Learning System which demonstrates how purposeful play can help your students to succeed in STEAM subjects.

    LEGO Education Workshop Booth
    Oct 1114:00
    Conference pass

    Keynote - The leader's guide to artificial intelligence in education: are you ready for the AI revolution?

    Keynotes

  • Developing a plan for implementing AI in your schools and universities
  • Managing risks and leveraging benefits: identifying the wins
  • Investing in educator training to use AI effectively in your institutions
  • Agility in fast changing times: monitoring the impact of AI on learning
  • Stage 1
    Oct 1114:10
    Conference pass

    Show & Tell - Unlocking Middle Leaders Potential: How Scrum, Kanban and Teams of Teams allow us to navigate the complex and changing education landscape

    Innovation Stage - Show & Tell

    Learn how embracing new digital and face-to-face modes of collaboration, taking inspiration from high-performing teams outside of education, can enable novel and impactful approaches to teamwork in schools.

    I will share how Scrum, an Agile methodology famous in the world of software development and engineering, was embraced and deployed to good effect in a challenging period of change. By employing Kanban methodology via the Trello platform, we enabled middle leaders to positively influence these changes in a new and empowering way.

    We will then consider how this led to new structures of senior and middle leadership teams of teams; an innovative strategy that has created new opportunities for professional development of teachers, promoted two-way communication, increased interdisciplinary collaboration via the Mural and Padlet platforms, and enhanced levels of teacher support.

    Stage 6
    Oct 1114:10
    Conference pass

    Show & Tell - What really has effect on learning outcomes in digitalised learning process?

    Innovation Stage - Show & Tell
    • Teachers' and students' technology use varies a lot and this is one source of variance in learning outcomes in Mathematics, Science, and Language learning.
    • Meaningful use of technology is related to academic learning outcomes but also to general competences and school satisfaction.
    • Students' and teachers' background has to be taken into consideration in personalising recommendations for designing effective learning and instruction.
    Stage 5
    Oct 1114:20
    Conference pass

    Keynote - Challenge-based learning: a pedagogy for the 21st century

    Keynotes

    Our planet faces many rapid changes: the growth of digital economies, adapting to climate change and demographic shifts, to name a few. To successfully address these, today’s education needs to change as well: instead of simply “acquiring” knowledge, it is more important than ever that learners acquire the skills and practical insights needed to make a difference in the real world.

    In this Keynote, Dr. Thomas Funke will challenge the audience to rethink how to approach learning in a rapidly changing learning environment. The inability of modern education to create truly engaging learning experiences was one of the motivating factors that led Dr. Funke to co-found Tomorrow University in 2021. At the core of it all: challenge-based learning (CBL).

    With the aim of giving learners an individualised and creative approach to learning, CBL invites them to apply their knowledge to real-world problems, moving higher education out of the realm of theory and into practical applications of knowledge.

    This revolutionary pedagogy is aided by the latest technology - at Tomorrow University, students can study and solve challenges at their own pace through the learning platform, while also connecting with others via the playful virtual campus to engage in social learning. After all, the greatest challenges are best overcome together.

    In his keynote, Thomas will discuss:

    • What is Challenge-Based Learning?
    • How does it help Education fit the needs of today’s (and tomorrow’s) learners?
    • How can governments and institutions create their own “challenges” to find answers for the most pressing global issues?
    Stage 1
    Oct 1114:30
    Conference pass

    Show & Tell - Student-activating teaching - this is how you do it!

    Innovation Stage - Show & Tell

    Looking for practical methods that will improve student engagement in flipped classrooms? Curious about EdTech innovations and agent-based modelling that will motivate students in their lessons? This presentation will offer suggestions for your daily teaching practice. I will be showcasing how I organize my daily teaching in Danish high school, where things like EdTech, flipped-classroom, CT and so on are a very common and integral part of what students meet every day. In my teaching, I try to give my students the main role and motivate them. For me, the most important thing is that students are constantly active and contribute, and the use of digital solutions is absolutely crucial to my way of teaching. In this presentation, I will talk about my overall approach to teaching and show a number of hands-on examples from my own modules on the application of agent-based modeling, EdTech and gamification.

    Stage 5
    Oct 1114:30
    Conference pass

    Show & Tell - The importance of EdTech in the early years

    Innovation Stage - Show & Tell

    We will show how technology can enhance learning and engage children, while also addressing concerns about screen time and digital safety. Through interactive discussions and real-world examples, participants will learn about the latest trends and best practices for incorporating technology into early childhood education. The examination of the role of educators in supporting children's development in a digital world and the importance of parent-teacher collaboration, will be explored as well. By the end of this session, attendees will be equipped with the knowledge and tools to effectively integrate EdTech into their early childhood education programs.

    Stage 6
    Oct 1114:50
    Conference pass

    Panel - History has its eyes on you: creating digital learning environments that promote equity and inclusion

    Schools - Leadership
    • Leading an inclusive and equitable learning environment, for both learners and educators

    • Using assistive technology to enhance SENstudent potential

    • Altering assessment methods to even the playing field for students

    Moderator: Nicole Bordelais, Deputy Head, Internationale Deutsche Schule Brussels
    Olivia Rodrigues, Head of Computing, Donhead Preparatory School
    Stage 1
    Oct 1114:50
    Conference pass

    Panel - Putting student experience at the forefront of higher education

    Higher Education - Leadership
    • Cultivating holistic development through balancing academic excellence and a well-rounded student experience
    • Fostering and sustaining student wellbeing and academic achievement
    • Creating inclusive and supportive environments for students
    • Promoting a healthy digital culture
    Stage 4
    Oct 1114:50
    Conference pass

    Panel - Getting the most out of the data you have

    Schools - Digital
    • Improving teaching and learning practices through actionable data

    • Data visualisation for greater self-directed learning

    • Improving data privacy and regulation

    Stage 2
    Oct 1114:50
    Conference pass

    Panel - Smart campus for the present and future of higher education

    Higher Education - Digital
    • Improving student and teacher experience on campus with IoT technologies
    • Leveraging data analytics to optimize campus
    • Boosting your institution’s agility through cloud-first strategies
    • Promoting a sustainable campus
    Moderator: Bart Valks, Policy Officer, Campus Real Estate & Facility Management, Delft University of Technology (TU Delft)
    Maurice van den Akker, Head of Wireless Network Services and Innovation, SURF
    Stage 3
    Oct 1115:00
    Conference pass

    Workshop LEGO® Education SPIKE™ Essential/Prime (DUTCH Language)

    LEGO Education Workshops

    Tijdens deze hands-on workshop maak je kennis met de vele mogelijkheden van LEGO® Education. De workshop heeft dezelfde 5E-structuur als alle LEGO® Education lesplannen waarmee je als leerkracht of begeleider aan de slag kunt: Engage, Explore, Explain, Elaborate, Evaluate. We gaan bouwen en programmeren aan de hand van een LEGO® lesplan. Dat is immers ook de makkelijkste manier om er op school mee te starten. Er is ruimte voor evaluatie vanuit het perspectief van leerkracht en leerling. En we geven je een beeld van de mogelijkheden die LEGO® Education SPIKE™ Prime de leerlingen biedt om zelf hun eigen prototypes te ontwerpen.

    LEGO Education Workshop Booth
    Oct 1115:10
    Conference pass

    Show & Tell - CADdrive - A digital learning platform for collaborative product design

    Innovation Stage - Show & Tell

    Our economies and societies need significantly more young people with enthusiasm for STEM subjects. However, encouraging young people to develop and apply their STEM competences remains a challenge for elementary, middle, and high schools worldwide. To address this challenge, we have developed the digital learning platform CADdrive, on which students can design LEGO-like products collaboratively, while learning relevant STEM competencies.

    Stage 6
    Oct 1115:10
    Conference pass

    Show & Tell: Engaging children in creative learning fosters innovation by inspiring imagination

    Innovation Stage - Show & Tell

    Interdisciplinary Approach: One key point that attendees will learn is the importance of adopting an interdisciplinary approach to education. The STEAM framework encourages the integration of various disciplines, including science, technology, engineering, arts, and mathematics, to foster holistic learning experiences. Conference participants will gain insights into the benefits of combining these disciplines to promote critical thinking, problem-solving, creativity, and innovation among K-12 students. They will explore how STEAM education can provide students with the skills and knowledge necessary to thrive in a rapidly evolving, interconnected world.

    Project-Based Learning: Another significant takeaway from the conference will be the effectiveness of project-based learning within the STEAM framework. Attendees will discover how hands-on, inquiry-based projects can engage and motivate students, enabling them to apply their knowledge in real-world contexts. They will learn about successful STEAM projects implemented in K-12 classrooms, as well as strategies for designing and implementing their own projects. The conference will emphasize the importance of collaboration, critical thinking, and problem-solving skills developed through project-based learning experiences.

    Equity and Inclusion: A crucial aspect of the conference will revolve around equity and inclusion in STEAM education. Attendees will gain insights into strategies for promoting equal access and opportunities for all students, regardless of their background or identity. They will explore ways to engage underrepresented groups, such as girls and minority students, in STEAM fields. The conference will shed light on effective approaches to address implicit biases, gender stereotypes, and other barriers that can limit participation in STEAM education. By emphasizing equity and inclusion, the conference aims to foster a diverse and inclusive learning environment that prepares all students for success in STEAM-related fields.

    Stage 5
    Oct 1115:30
    Conference pass

    Show & Tell - Integrating open educational resources: a cyclical process

    Innovation Stage - Show & Tell

    At the University Library of the Vrije Universiteit Amsterdam, we are working on a cyclical process to 1)help lecturers guide, find and use educational materials; 2)to create awareness regarding the correct use of copyrighted materials; and 3)to promote and increase the usage of open educational resources (OER). The library wants to create a landscape of tools/technologies that stimulates that. This session shows you how existing tools shape a landscape of stimulating the use of Open Educational Resources.

    Stage 6
    Oct 1115:30
    Conference pass

    Show & Tell - NASEF Farmcraft: modern farming & climate science taught through Minecraft

    Innovation Stage - Show & Tell
    • Share about interest-driven learning and the value of teaching with tools (=games!) that students love
    • Show the game Farmcraft and educator tools provided for implementation (Farmcraft is free to join)
    • Share a video compilation where students around the world demonstrate their work and what they've learned
    Stage 6
    Oct 1115:35
    Conference pass

    Exhibition and Networking Break

    Keynotes

    Exhibition and Networking Break

    Oct 1115:50
    Conference pass

    TECH Showcase: There's more to learn: new artificial intelligence features in Blackboard Learn Ultra

    Innovation Stage - TECH Showcase
    Stage 5
    Oct 1115:55
    Conference pass

    Panel - Hey, teacher, leave us kids alone! Innovative leadership styles that drive greater learner agency

    Schools - Leadership
    • Rethinking the skillset required to cultivate lifelong learners

    • Using technology to deliver a personalised learning approach

    • Building learner-driven assessment models

    Stage 1
    Oct 1115:55
    Conference pass

    Panel - Digital skills for employability: leading graduates to successful careers

    Higher Education - Leadership
    • Identifying skills that employers are looking for
    • Developing programmes that foster employability through teaching and practical real-world experience
    • Boosting employability through internships
    Stage 4
    Oct 1115:55
    Conference pass

    Panel - The pedtech revolution: putting pedagogy at the forefront of technology decisions

    Schools - Digital
    • Using pedagogical values when selecting emerging technologies

    • Building a technology-enabled curriculum

    • Utilising learner profiles to enrich personalised learning

    Moderator: Sibylle Harth, Director of Technology, International School of Düsseldorf
    Stuart Briner, Head of education technology, International Schools Partnership
    Laurie Forcier, International Society for Technology in Education (ISTE)
    Antonella Poce, Professor in Pedagogy, University of Rome Tor Vergata
    Stage 2
    Oct 1115:55
    Conference pass

    Panel - Mental health and wellbeing support for an improved learning experience

    Higher Education - Digital
    • Cultivating awareness and support within campuses, for a proactive approach to student's mental health issues
    • Ensuring students aim at achieving a balance between workload and personal life, managing pressure and expectations
    • Providing onsite and digital mental health services and resources
    Stage 3
    Oct 1116:10
    Conference pass

    TECH Showcase - Enhance your PDF teaching resources - 10 tips to improve productivity and student engagement

    Innovation Stage - TECH Showcase

    More details to come

    Stage 6
    Oct 1116:10
    Conference pass

    TECH Showcase - How to effectively grade handwritten work in a digital world

    Innovation Stage - TECH Showcase
    Stage 5
    Oct 1116:30
    Conference pass

    Show & Tell - Advancements of AI in Health Sciences Education: Integrations of XR enablers in teaching and learning

    Innovation Stage - Show & Tell
    • Advancements in artificial intelligence (AI) have revolutionised Health Sciences Education (HSE).
    • The integration of several technological and innovative enablers in HSE will be showcased, such as: Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Gamification, and 3D Printing, among others.
    • The amalgamation of these AI-driven technologies offers personalised, interactive and dynamic learning opportunities, thereby enhancing pedagogical methods for empowering future healthcare professionals in their medical education journey.
    Stage 5
    Oct 1116:30
    Conference pass

    Workshop LEGO® Education (English Language)

    LEGO Education Workshops

    Join this workshop for a hands-on, playful experience with LEGO® Education. This practical session gives you a chance to experience first-hand how LEGO Education can help develop students' knowledge, skills, and confidence along with a lifelong love of learning. You will see examples of the LEGO Learning System which demonstrates how purposeful play can help your students to succeed in STEAM subjects.

    LEGO Education Workshop Booth
    Oct 1116:40
    Conference pass

    Panel - Raising the bar: elevating leadership skills through professional learning and development

    Schools - Leadership
    • Creating opportunities to develop and maintain digital and pedagogical skills

    • Embedding and constantly evolving practices of professional development

    • Ensuring teaching is accessible and inclusive

    Moderator: Anabel Valera, Executive Director, International Education Partnership -IEP
    Rachel Beyer, Teacher Academy Director EU and Director of Studies Primary EU & UK, OneSchool Global
    Stage 1
    Oct 1116:40
    Conference pass

    Panel - Professional development: evaluating processes and tools to meet the evolving needs of faculty

    Higher Education - Leadership
    • Promoting educator agency and empowering them to take ownership of their learning experience
    • Providing online, face-face and virtual course options
    • Exploring micro-learning and micro-credentialing for quality professional development
    Stage 4
    Oct 1116:40
    Conference pass

    Panel - Cyber-proofing your school

    Schools - Digital
    • Preparing schools against cyber threats through regular education for all staff and students

    • Utilizing advanced security technologies to secure the enterprise

    • Organising investment direction to critical areas

    Stage 2
    Oct 1116:40
    Conference pass

    Panel - Successful implementation of digital strategies and change management

    Higher Education - Digital
    • Strong IT support, governance and resources
    • Ensuring stakeholders are engaged and involved throughout the digital implementation journey
    • Building on and adapting existing digital transformation frameworks to keep up with the evolving needs of learners and educators
    • Reviewing and evaluating change, outcomes and progress
    Moderator: Diana Andone, Director, eLearning Center, Politehnica University of Timisoara
    Anna de Waard-Leung, Executive Director Quality & Innovation, Erasmus University - Rotterdam School of Management
    Stage 3

    Create your personal agenda –check the favourite icon

    Oct 128:50
    Conference pass

    Organiser's opening remarks

    Keynotes

    Organiser's opening remarks

    Alessandro Bilotta, Content Director, Terrapinn Holdings Ltd
    Stage 1
    Oct 128:55
    Conference pass

    Chair’s opening remarks

    Keynotes

    Chair’s opening remarks

    Stage 1
    Oct 129:00
    Conference pass

    Keynote - Redefining virtual classrooms: how to create immersive, student-centred learning experiences

    Keynotes

    Upgrade your virtual classes from static video calls to dynamic, interactive sessions that focus on student well-being and academic success. Learn how to create inclusive and supportive virtual learning environments that build a sense of community, even among students who are miles apart. Shift from a "talking at" approach to a "talking with" model, maintaining high academic standards through immersive digital experiences. Find out how leading Edu-tech providers are revolutionizing higher education by introducing immersive video meeting platforms that foster a healthy digital culture. This session will show you how to redefine the boundaries of what's possible in today's higher education landscape.

    Stage 1
    Oct 129:20
    Conference pass

    Keynote - Artificial Intelligence in education: opportunities for edtech

    Keynotes

    There are multiple scenarios in which artificial intelligence (AI) could improve teaching and learning. In this talk, the augmentation perspective and the concept of hybrid intelligence are introduced to frame our thinking about AI in education. The involvement of different stakeholders (i.e. researchers, education professionals, entrepreneurs, and policymakers) is necessary to understand the opportunities and challenges of AI in education. In order to facilitate a meaningful dialogue, a common language about AI in education is introduced. The six levels of automation model is introduced to develop our thinking about the roles of AI, learners, and teachers. In this model, the transition of control between teacher and technology is articulated at different levels. The detect-diagnose-act framework is used to describe the core functions of AI in education. Finally, the future of AI in education is discussed using different inspiring examples. The proposed common language will help to support an interdisciplinary dialogue between stakeholders to strengthen meaningful application of AI for learning and teaching. In this way the opportunities of Edtech to drive the development of AI are further explored.

    In Dr Molenaar's session, she will discuss:

    • Understanding the role of AI in education
    • Balanced view of risk and challenges of AI in education
    • Positioning your own solution in the Edtech landscape
    Inge Molenaar, Director of the National Education Lab AI and Associate Professor, Radboud University
    Stage 1
    Oct 129:50
    Conference pass

    Presentation – A look at EDUtech Europe 2024

    Keynotes

    Have a sneak peek at the agenda for next year’s EDUtech Europe!

    Alessandro Bilotta, Content Director, Terrapinn Holdings Ltd
    Stage 1
    Oct 1210:10
    Conference pass

    Exhibition and networking break

    Keynotes

    Exhibition and networking break

    Oct 1210:10
    Conference pass

    Show & Tell - Addressing the Digital Agenda

    Innovation Stage - Show & Tell
    • Define digital capabilities from both an organisational and individual perspective
    • Understand how to optimise digital professional development support short term
    • Leverage an organisation's powers and belief systems to drive long term changes
    Stage 6
    Oct 1210:10
    Conference pass

    Show & Tell - Building a diverse EdTech team

    Innovation Stage - Show & Tell

    We will present the importance of building a diverse EdTech team and its benefits. Participants will gain insight into how to build an inclusive culture and foster an environment that values a variety of viewpoints through interactive presentations and case studies. We will also focus on how to maximize productivity and innovation within a diverse team. By the end, attendees will be equipped with the tools and knowledge to form and lead a successful, diverse EdTech team.

    Stage 5
    Oct 1210:30
    Conference pass

    Show & Tell - Collaborative innovation hub: Uniting the library and ICT department to create a multi-purpose makerspace and media production corner

    Innovation Stage - Show & Tell
    • Limited resources in terms of money and space should not stop us from attempting to start creative corners at our schools
    • Collaboration between librarians and edtech integrators are essential at K-12 schools
    Yasemin Yalcinkaya, ICT Integration Specialist, International School of Florence
    Stage 5
    Oct 1210:30
    Conference pass

    Show & Tell - Combining digital tools to develop student agency

    Innovation Stage - Show & Tell

    The audience will see how to bring a range of tools together effectively - Achieved by demonstrating how we use a combination of tools (eg. Canvas, zoom, OneNote, Brittanica, GCSEPod etc) to facilitate self directed learning at our schools

    The audience will see both the student and teacher experience - Achieved by delivering the session as a teacher with colleagues set up remotely as the students

    The audience will see how development of student agency can be planned into every aspect of the learning and supported by the tools - Achieved by signposting throughout the presentation

    Stage 6
    Oct 1210:30
    Conference pass

    Workshop LEGO® Education (English Language)

    LEGO Education Workshops

    Join this workshop for a hands-on, playful experience with LEGO® Education. This practical session gives you a chance to experience first-hand how LEGO Education can help develop students' knowledge, skills, and confidence along with a lifelong love of learning. You will see examples of the LEGO Learning System which demonstrates how purposeful play can help your students to succeed in STEAM subjects.

    LEGO Education Workshop Booth
    Oct 1211:00
    Conference pass

    Panel - Bridging the gap: strategies for overcoming the digital divide

    Schools - Leadership
    • Developing digitally fluent teachers

    • The importance of offline edtech solutions for students

    • Improving digital literacy in students and teachers

    Stage 1
    Oct 1211:00
    Conference pass

    Panel - The role of higher education institutions in lifelong learning

    Higher Education - Leadership
    • Importance of dedicated lifelong learning units in your campus
    • Providing the opportunity to enhance employability and stay relevant in the everchanging job market
    • Upskilling, reskilling and fostering knowledge
    • Providing flexible learning pathways through diverse modes, formats and accreditations
    Oct 1211:00
    Conference pass

    Panel - Shift happens: partnering with industry to prepare learners for the tech-integrated future of work

    Schools - Teaching and Learning
    • Preparing students for the increasingly tech-integrated world of work

    • Developing partnerships between industry and schools

    • Skills to develop innovators, educators, leaders, and learners of the 21st century

    Stage 2
    Oct 1211:10
    Conference pass

    Show & Tell - Designing and implementing "living curricula" for primary ICT

    Innovation Stage - Show & Tell

    Technology is a living field, expanding and evolving every day. It is increasingly difficult to keep up and maintain an up-to-date technology curriculum

    Through data informed decision-making, and a skillset based approach, rather than a software-specific one, we can design adaptable technology curricula that are fit for the times

    Students benefit from an up-to-date, relevant technology curriculum that provides them with usable, future-proofed skills

    Stage 6
    Oct 1211:10
    Conference pass

    Show & Tell - Scaffolding peer-support and targeted interventions to boost digital higher education

    Innovation Stage - Show & Tell

    University of Eastern Finland started a four-year project in 2021 to encourage teachers to use the teaching and learning tools of online and blended pedagogy with the help of pedagogical peer-support. Five experienced teachers from different faculties and the language centre were hired in the project at 50% work time allocations as facilitators of online and blended learning pedagogy.

    Facilitators have for example been involved in the building of a self-regulated online learning platform to enhance teachers’ practical skills in online teaching and to raise awareness of the resources and possibilities of online education. This open platform has become a simple starting point to locate not only the technical tools of online teaching and their pedagogical use, but also new pedagogical approaches to increase interactivity, feedback, and continuous evaluation, among others.

    Facilitators have helped their peers also with more focused interventions: how to identify and help students at-risk with learning analytics, how to benefits from AI in teaching and how to respond if you find students using it in their assignments, how to use evaluation to support learning, and how to give constructive feedback.

    Stage 5
    Oct 1211:30
    Conference pass

    Show & Tell - Reimagining education with the use of technology

    Innovation Stage - Show & Tell
    • Giving students opportunities to bring down walls and open doors on their own.
    • Providing opportunities for students to embrace a whole new suite of tools that they will have at their disposal for the rest of their education, which helps them push beyond average into exceptional.
    • Ensure our students are fully equipped with technological skills that will enable them to be agile, employable members of society.
    Stage 5
    Oct 1211:30
    Conference pass

    Show & Tell - We are Europe - STEAM and sustainable development education

    Innovation Stage - Show & Tell

    We Are Europe SD responds to the needs of children and educators by offering a variety of complementary learning solutions that use active learning methodologies, game-based learning, storytelling, among others, that have the potential to: engage children,address more complex concepts in a comprehensive manner, namely by using storytelling, contribute to the development of other XXI century and basic competencies, like literacy, teamwork, social competences,ICT skills, include children with mild learning difficulties, as the array of learning solutions offered comprises inclusive approaches.

    Stage 6
    Oct 1211:45
    Conference pass

    Presentation - Leading from the middle – one school’s learning journey implementing emerging AI technologies.

    Schools - Leadership
  • One school’s story about leveraging the community voice when confronted with a significant educational disruption.
  • The critical importance of student voice in development of meaningful changes in learning.
  • Why ‘leading from the middle’ is an exciting approach to school leadership and can be an effective approach to inspire others.
  • Stage 1
    Oct 1211:45
    Conference pass

    Presentation: The impact of AI in assessment

    Higher Education - Leadership
    • Promoting academic integrity and effective, ethical and transparent use of AI
    • Authenticating student work
    • Rethinking assessment practices
    Oct 1211:45
    Conference pass

    Presentation - "Game on! Bridging the gap between research and pedagogy in classroom gamification

    Schools - Teaching and Learning
    • Explore the latest findings on cognitive benefits, engagement levels, and skill development associated with esports and gamification.

    • Understand the impact of game-based learning on student motivation, collaboration, and critical thinking.

    • Examine case studies showcasing successful integration of esports and gamified elements into diverse educational settings.

    Stage 2
    Oct 1211:45
    Conference pass

    Fireside chat - Harnessing the power of immersive technologies through VR

    Higher Education – Teaching and Learning
    • Enhancing learning experiences and creating interactive learning environments
    • Integrating VR teaching and learning
    • Adapting pedagogy and supporting staff
    Roderick McCall, Leader, Visualisation and Interaction Research Group, Luxembourg Institute of Science and Technology
    Thibaud Latour, CEO, Luxembourg Media & Digital Design Centre
    Stage 3
    Oct 1212:05
    Conference pass

    Panel - AI: friend or foebot?

    Schools - Leadership
    • Ensuring learners have the skills for a potentially AI driven future

    • The impact of AI on assessing learners

    • The current and potential uses of AI in education, such as administration and personalized learning

    Kearon McNicol, Director of EdTech Development, College Alpin Beau Soleil
    Lidija Kralj, Expert for AI & data, EduConLK
    Botond Pakucs, Head of ICT & Statistics, Schola Europaea
    Stage 1
    Oct 1212:05
    Conference pass

    Panel - Social digital divide: ensuring no one is left behind in the hybrid world

    Higher Education - Leadership
    • How leaders play a part in ensuring access to quality education and IT infrastructure
    • Achieving digital equity and connectivity for students
    • Building a culture of digital inclusion to ensure effective learning
    Oct 1212:05
    Conference pass

    Panel - Harnessing technology to foster creative learners

    Schools - Teaching and Learning
    • Preparing teachers to best foster a creative acumen in learners

    • Aligning pedagogy and technology to achieve a collaborative teaching environment

    • Using tech to support SEN creative teaching models

    Stage 2
    Oct 1212:05
    Conference pass

    Panel - AI's role in teaching and learning

    Higher Education – Teaching and Learning
    • Ensuring academic integrity against generative AI
    • Improving learner’s productivity and creativity through machine learning technologies
    • Viewing AI as a teaching assistant tool
    • Streamlining routine tasks, allowing educators more time to focus on learners
    Stage 3
    Oct 1212:10
    Conference pass

    Show & Tell - Creating learning scenarios on the FCL (Future Classroom Lab) platform within the Novigado program

    Innovation Stage - Show & Tell

    The tool for the creating the learning scenarios, guides the teachers in building an active learning scenarios and practical lesson plans that support an active learning pedagogy.The platform FCL is a repository of resources including pedagogical videos, lesson plans, practices, publications and case studies to deepen your knowledge on active learning and innovative learning environments. Help you to engage your students in an active learning, based on critical thinking, collaboration, cooperation and problem solving.

    In the learning scenario can add activities, digital tools, and share the results with the colleagues. Is one of the best way tot students take their learning into their "own hands"! In the scenario created "3D Monuments for a sustainable future" activities will be presented that will be implemented with the students in class and digital tools that they will use in the creation of artifacts/educational materials, where they will give each other feedback.

    Stage 5
    Oct 1212:10
    Conference pass

    Show & Tell - Fostering design thinking strategies to learn about climate change

    Innovation Stage - Show & Tell

    Design thinking, STEAMS (Science, Engineering, Arts, Maths and Sustainability), Ciruclar Economy

    Miroslava Silva Ordaz, Design Teacher and Liaison with TU Delft, International School of Delft
    Stage 6
    Oct 1212:30
    Conference pass

    Show & Tell - Mass online open courses

    Innovation Stage - Show & Tell
    • MOOCs as part of curriculum in higher education
    • Integration process
    • Student having a better variety of courses
    Stage 5
    Oct 1212:30
    Conference pass

    Show & Tell Presentation

    Innovation Stage - Show & Tell
    • Decrease the gab between Data and decisions
    • Data visualization and interactive dashboards
    • A successful organisation and AI
    Stage 5
    Oct 1212:30
    Conference pass

    Workshop LEGO® Education SPIKE™ Essential/Prime (DUTCH Language)

    LEGO Education Workshops

    Tijdens deze hands-on workshop maak je kennis met de vele mogelijkheden van LEGO® Education. De workshop heeft dezelfde 5E-structuur als alle LEGO® Education lesplannen waarmee je als leerkracht of begeleider aan de slag kunt: Engage, Explore, Explain, Elaborate, Evaluate. We gaan bouwen en programmeren aan de hand van een LEGO® lesplan. Dat is immers ook de makkelijkste manier om er op school mee te starten. Er is ruimte voor evaluatie vanuit het perspectief van leerkracht en leerling. En we geven je een beeld van de mogelijkheden die LEGO® Education SPIKE™ Prime de leerlingen biedt om zelf hun eigen prototypes te ontwerpen.

    LEGO Education Workshop Booth
    Oct 1212:50
    Conference pass

    Lunch and exhibition visit

    Keynotes

    Lunch and exhibition visit

    Oct 1212:50
    Conference pass

    TECH Showcase - Transforming digital assessment

    Innovation Stage - TECH Showcase
    • How Digital Assessment Transforms the User Experience
    • LMS vs Digital Assessment Ecosystems
    • The Generative AI & Proctoring Revolution
    Stage 6
    Oct 1213:10
    Conference pass

    Show & Tell - Dropping The Word Playing: Changing The Way We Educate About Safety In Online Gaming

    Innovation Stage - Show & Tell

    Introducing a radical and global shift in the way we teach our children by removing 'Playing' and changing to 'Visiting' and why we need a shift in our language about online worlds.

    Online games have evolved into intricate, interactive platforms that promote learning, social interaction, and even a competitive spirit. However, they also present risks such as predation, sextortion, and scams.

    Our educational approach must evolve to equip children with the knowledge and skills they need to navigate this new reality safely and responsibly. As these virtual spaces transition from 'games' to 'places,' we must aid our children in understanding that their online interactions can be as impactful and potentially risky as those in the real world.

    Stage 5
    Oct 1213:10
    Conference pass

    Show & Tell - EduPathAI: AI-Driven Personalization of Learning Paths

    Innovation Stage - Show & Tell
    • Delve into the intriguing world of 'EduPathAI', an AI-driven system that personalizes learning paths - is it the future of learning or a potential cause for concern?
    • Explore how EduPathAI, using data mining and the CRISP-DM process, makes data-driven recommendations within Learning Management Systems, but at what cost to our autonomy and the richness of our learning experiences?
    • Critically examine how technology like EduPathAI can enhance, and potentially undermine, the quality of education - let's challenge the status quo and shape the future of learning together.
    Stage 6
    Oct 1213:30
    Conference pass

    Show & Tell - The use of VR simulations in online learning

    Innovation Stage - Show & Tell

    More details to come

    Stage 5
    Oct 1213:50
    Conference pass

    TECH Showcase - Why Wi-Fi is essential in education? Challenges and opportunities

    Innovation Stage - TECH Showcase
    Eric Mulder, Presales Consultant, Omada by tp-link
    Stage 6
    Oct 1214:00
    Conference pass

    Keynote - The quantum computers are coming

    Keynotes

    Computers as we know them have been around for some time now and led to fundamental changes to how our society works in particular with the advent of the internet. For the last few decades, physicist have been thinking about a new kind of computer that uses the intricacies of quantum mechanics to enable a new kind of computation. This idea has been picked up by science fiction literature and movies as well as by big corporations and startups. However, the reality in the lab is somewhat different than what you think from watching movies and reading press releases. In the presentation, I will discuss what we hope quantum computers may one day help us do, what quantum computers can do at the moment (spoiler: not much) and finally what we can do to prepare for their arrival. In particular, I will discuss what we do at the QuTech Academy to educate about quantum technologies.

    Take away messages:

    • Quantum computers may one day help us solve very important problems.
    • Currently, the technology is still in its infancy but the developments are exciting
    • By training a quantum-aware work-force, we can make sure that usefulness is maximized and risks are mitigated.
    Stage 1
    Oct 1214:00
    Conference pass

    Workshop LEGO® Education (English Language)

    LEGO Education Workshops

    Join this workshop for a hands-on, playful experience with LEGO® Education. This practical session gives you a chance to experience first-hand how LEGO Education can help develop students' knowledge, skills, and confidence along with a lifelong love of learning. You will see examples of the LEGO Learning System which demonstrates how purposeful play can help your students to succeed in STEAM subjects.

    LEGO Education Workshop Booth
    Oct 1214:20
    Conference pass

    Keynote - From player to creator: how gaming is shaping the future of the internet

    Keynotes

    Steve is quick to realize that our students are already living in the prototype of the next iteration of the Internet. They are passionate about games and participating in immersive online experiences. Game Technology is driving the development of the Future of the Internet and transforming industries including TV/Film, Advertising, Fashion, Simulation, Broadcasting, Automotive and Aerospace. We have an opportunity and responsibility to nurture the next generation of creators. Let’s leverage student interest and expertise to nurture the next generation of creators!

    In his keynote, participants will:

    • Gain an understanding of how Interactive 3D and Game Technology is transforming a wide variety of industries beyond games.
    • See how the Player to Creator pathway provides opportunities for students to develop industry skills based on their passion and expertise. 
    • Understand how sandbox games and game engines have changed the landscape of game based learning to support students as content creators.
    Stage 1
    Oct 1214:30
    Conference pass

    Show & Tell - Using AI COLT encoding and analysis system encoding system in conjunction with online video supervision to support students training supervision in remote areas

    Innovation Stage - Show & Tell

    By leveraging the "AI COLT" artificial intelligence encoding and analysis system (Ishizuka and Pellerin, 2020), along with new videoconferencing and video recording technologies, we aim at providing high-quality coaching and supervision, especially in remote and rural areas.

    Promoting high-quality coaching and supervision for a new era: Allowing pedagogical support informed by quantitative and qualitative data concerning the teaching practices to be improved by the trainees, whatever the placement of the internship.

    Contributes to increasing a continuous “teaching presence” throughout the internship; allows equitable access to internship placements and contributes as a sustainable solution to teachers shortage and development and training of teachers for remote rural schools across the globe (UNESCO, 2020).

    Stage 6
    Oct 1214:50
    Conference pass

    Panel - Reimagining assessment: the future of measuring student achievement

    Schools - Teaching and Learning
    • Using technology to effectively assess student’s learning

    • Ensuring assessments are equitable and inclusive

    • Developing a mix of lowand high-stakes online assessment

    Moderator: Kerttu Mölder-Jevdokimov, Elementry School Head, Tallinna Südalinna Kool
    Anton Béguin, Chief Education Officer, International Baccalaureate Organisation
    Stage 2
    Oct 1214:50
    Conference pass

    Panel - Strategies for successful learning design: collaboration between university course designers and external edtech providers

    Higher Education – Teaching and Learning
    • Identifying pedagogical goals, objectives and outcomes
    • Partnering with edtech providers to understand and select technology that aligns with pedagogy
    • Promoting consistency of processes and expectations among university course designers and external edtech providers
    • Ensuring effective collaboration and quality outcomes
    Stage 3
    Oct 1214:50
    Conference pass

    Panel - Game over: is gamification on its last life?

    Schools - Next Generation
    • Reviewing gamification as an educational strategy

    • Modern alternatives to gamification in education

    • Ethical considerations related to gamification, such as privacy and data protection concerns

    Stage 1
    Oct 1214:50
    Conference pass

    Panel - Reforming assessments through tech

    Higher Education – Assessment
    • Considering the purpose of assessment – assessment of learning, assessment for learning or assessment as learning
    • Technology-enabled assessment
    • Designing diverse and inclusive assessments
    Oct 1215:35
    Conference pass

    Panel - The teacher’s toolbox: innovative tools, technologies and support systems to combat the teacher wellbeing crisis

    Schools - Teaching and Learning
    • Developing stronger wellbeing support systems for teachers

    • Ensuring teaching is accessible and inclusive

    • Tech to support teachers and reduce workload

    Stage 2
    Oct 1215:35
    Conference pass

    Panel - Reimagining learning spaces in higher education institutions

    Higher Education – Teaching and Learning
    • Offering physical, virtual, and flexible learning spaces
    • Future-oriented design that enables seamless learning experiences
    • Accessing appropriate tools for desired learning outcomes
    • Strategic use of technology to optimize the learning experience
    Stage 3
    Oct 1215:35
    Conference pass

    Panel - Innovating education: next gen pedagogy

    Schools - Next Generation
    • How can educators leverage emerging technologies to enhance the learning experience

    • The importance of combining key pedagogical approaches

    • How can educators stay ahead of the curve and continue to innovate in the years to come?

    Moderator: Lucía Figar De Lacalle, CEO, The Global College
    Rachel Beyer, Teacher Academy Director EU and Director of Studies Primary EU & UK, OneSchool Global
    Stage 1
    Oct 1215:35
    Conference pass

    Panel - Effective use of learning analytics

    Higher Education – Assessment
    • Tracking student progress, engagement and learning outcomes
    • Using data to personalise learning
    • The role of learning analytics to advance formative and summative assessment
    Oct 1216:30
    Conference pass

    Workshop LEGO® Education SPIKE™ Essential/Prime (DUTCH Language)

    LEGO Education Workshops

    Tijdens deze hands-on workshop maak je kennis met de vele mogelijkheden van LEGO® Education. De workshop heeft dezelfde 5E-structuur als alle LEGO® Education lesplannen waarmee je als leerkracht of begeleider aan de slag kunt: Engage, Explore, Explain, Elaborate, Evaluate. We gaan bouwen en programmeren aan de hand van een LEGO® lesplan. Dat is immers ook de makkelijkste manier om er op school mee te starten. Er is ruimte voor evaluatie vanuit het perspectief van leerkracht en leerling. En we geven je een beeld van de mogelijkheden die LEGO® Education SPIKE™ Prime de leerlingen biedt om zelf hun eigen prototypes te ontwerpen.

    LEGO Education Workshop Booth
    last published: 22/Sep/23 02:45 GMT


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    Alessandro Bilotta

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