Claire LaBeaux is the Chief Advancement Officer for NASEF. She has helped raise awareness of the benefits of scholastic esports as NASEF grew from a small regional pilot in 2018 to its current status as the Network of Academic and Scholastic Esports Federations (headquartered in the United States with affiliates around the world). Claire amplifies the work of educators who leverage esports for combined play and meaningful learning. She also helps parents, administrators, and the esports industry understand the benefits of scholastic esports. She oversees implementation of NASEF’s offerings including Beyond the Game Challenges and programs leveraging Minecraft and other educational games. Claire also spearheads NASEF’s global partnerships in the industry, education, and sports sectors. She is a communicator and strategist with 20+ years of experience helping non-profits reach their goals by driving involvement and support. Her work spans STEM education and youth leadership organizations including NASEF, SciStarter, STEM Learning Ecosystems, US Army Educational Outreach Program, and Chief Science Officers.
This workshop will provide a foundation for WHY scholastic esports is impactful, and it will equip you with the HOW: tools to start a new program programme or grow an existing one for maximum impact and FUN! Learn how you can use esports as a platform for students to acquire critical communication, collaboration and problem-solving skills needed to thrive in work and in life. Map out your goals and resources and learn how to use the proven framework from NASEF (the Network of Academic and Scholastic Esports Federations) to implement afterschool or classroom programme to tap into video games beyond play alone. The session will share firsthand experiences and research to demonstrate how students found a new passion for learning, and how the esports ecosystem can be leveraged in clubs or classes to teach foundational STEAM, ELA and SEL skills. You will participate in a variety of exercises and brainstorming activities and walk away with a specific plan for scholastic esports at your site.
Learning outcomes:
Intended audience: Schools
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