Conference Agenda

 

 

Singapore, 17 - 18 August 2020

Schedule

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Aug 1710:00
Conference pass

Live Panel: Reimagining the future of learning in the digital era

K-12 Conference
Aug 1711:00
Conference pass

Training teachers to promote creativity: Lessons from China

K-12 Conference
Aug 1711:30
Conference pass

LEADERSHIP: Realities and Safety Nets among K-12 Schools in a Distance Learning Environment

K-12 Conference
  • Realities of K to 12 Schools in the face of DL
  • Leadership in the face of DL
  • Schools' Safety Nets in the face of DL
Aug 1712:00
Conference pass

Live Panel: Rethinking schooling and learning models after the pandemic

K-12 Conference
COVID-19 has brought about a set of unprecedented challenges schools and all its stakeholders — teachers, students and staff. Everyone needs to adapt to changes in terms of delivery of instruction and learning. However, as we transition back to the physical environment, how can this then affect the role of teachers, the competencies they require, the organisation of schooling as well as the curriculum of the future?
Aug 1713:00
Conference pass

Key learnings from COVID-19: Adapting to the new normal

K-12 Conference
Aug 1714:00
Conference pass

Live Panel: How assessments can be effective now and for the future

K-12 Conference
As blended learning has broadened the possibilities of assessments even further in the Philippine educational landscape, educators begin to rethink on what are some of the strategies for effective authentic assessments to be implemented in the school. Assessments are never like before and we must think out of the box to help students learn & interact in new and exciting ways.
Aug 1715:00
Conference pass

Implementing digital learning at scale

K-12 Conference
Aug 1715:30
Conference pass
Aug 1716:00
Conference pass

Live Panel: Building a robust STEAM program during and after school closures – the challenges and way forward

K-12 Conference
With school closures, it has been challenging for students to gain access to opportunities and technologies that could help expand their knowledge in their STEAM-related interests. Now with the reopening of schools, how can educators continue to deliver interactive STEAM experiences for students in a hybrid learning environment, and what are some of their key takeaways and challenges they faced?
Aug 1717:00
Conference pass

Townhall Meeting 1: Empowering educators to become digitally ready and independent

K-12 Conference
  • Promoting socio-emotional well-being in your classroom
  • Tips and tricks for learning with remote access challenges
  • Providing continuous support for faculty during digital transformation
Aug 1717:00
Conference pass

Townhall Meeting 2: Addressing the challenges and opportunities of curricula assessments

K-12 Conference
  • Summative and formative assessments
  • Future of assessments
  • Parents as equal stakeholders in the eLearning journey

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Aug 1809:00
Conference pass

Leading education through technology during the pandemic

Higher Ed Conference
  • Outcome-based, inquiry-based curriculum
  • Differentiated self-regulated learning delivery
  • Non-traditional integrative assessment
  • Leading and managing the new normal
Aug 1809:30
Conference pass

Reimagining the Future of Learning in the Digital Era

Higher Ed Conference
Gerald Wang, Head, Public Sector, Asia Pacific, International Data Corp Asia Pacific Pte Ltd
Aug 1810:00
Conference pass

Live Panel: Supporting campus through emergency preparedness and development plans

Higher Ed Conference
In the age of COVID-19, it has become increasingly essential for universities to develop a coherent plan to respond and recover from such crises and emergencies. How can the institution then, come together to create a business continuity plan that is agile and digitally-ready to remain competent in today’s fast-changing society?
Aug 1811:00
Conference pass

Using online training to facilitate PD and capacity building among educators post-COVID

Higher Ed Conference
  • Rethinking effective professional development for educators
  • Exploring the use of technology in delivering online PD
  • Applying models for online PD programs
  • Case in point: Tech to Teach Pilot Implementation
Aug 1811:30
Conference pass

Significance of Technology Leadership in Technology Integration in Education

Higher Ed Conference
  • Technology Leadership
  • Technology Integration in Education
  • Online Teaching
  • Online Learning
Aug 1812:00
Conference pass

Live Panel: How do we prepare students for a future learning environment

Higher Ed Conference
The world of education, learning and teaching is everchanging,and educators are invested in creatingrelevantlearning experiencesthat could connect with the modern workforce.Beyond tools and technologies,universities arediscovering new ways for students to develop skills to think critically, collaborate effectively andsolving innovatively.
Aug 1813:00
Conference pass

IdeaHub Paves the Way for Smart Education

Higher Ed Conference
Hui Yuan, Senior IT Solutions Manager, Huawei Technologies Co. Ltd.
Aug 1813:30
Conference pass

Extending and adapting problem-based learning in a remote setting

Higher Ed Conference
Aug 1814:00
Conference pass

Live Panel: Learning in the new normal post-COVID – challenges and opportunities

Higher Ed Conference
Never has there been a concerted effort for institutions from around the world to digitise education and educators are looking into finding new ways to reimagine learning in the new normal. As universities are reopening again, educators are presented with a new set of challenges in transition and opportunities that they can embrace to enhance the learning experience.
Redilyn C. Agub, Chief, e-TESDA Unit, TESDA
Augusto Gion Fabella, Vice-President for Quality, Linkages, and Technology-Enabled Learning, Jose Rizal University
Aug 1815:00
Conference pass

Gamification in online Higher Education

Higher Ed Conference
  • Gamification in education is NOT necessarily creating games for education
  • Gamification has 3 main elements: abstraction, mechanics, and interfaces
  • We can adopt new techniques in education by learning from game designers
  • Greater accessibility to technology is a fertile ground for gamification in education
Aug 1815:30
Conference pass

Augmented Reality (AR) as an Effective Blended Learning Medium

Higher Ed Conference
  • 8th Mass Medium
  • e-Learning Trigger
  • Blended Learning
  • Student Engagement
Aug 1816:00
Conference pass

Live Panel: Implementing problem-based learning in a remote setting

Higher Ed Conference
In a remote setting, problem-based learning cannot be effectively reduced to watching videos, taking quizzes to assess a student’s progress, or even reading texts. Discover what are the ways to help students adapt to the new remote environment, raise inquiry-based questions, critique problems, synthesizing them and enabling collaboration to still take place albeit in a remote setting.
Aug 1817:00
Conference pass

Townhall Meeting 1: Assessment strategies for HE

Higher Ed Conference
  • Maintaining academic integrity in the online classroom
  • Providing continuous support for faculty
  • How to build online/virtual assessment strategies as a new capability
  • What are the opportunities and challenges with online assessments?
Aug 1817:00
Conference pass

Townhall Meeting 2: Engaging students in a virtual classroom

Higher Ed Conference
  • Tips and tricks for learning with limited technology and internet access
  • Boosting socio-emotional well-being among students
  • Asynchronous and synchronous learning
  • Collaborative learning and teaching
last published: 05/Aug/20 07:15 GMT

 

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