Peter Tattersall | Head of Learning
Australian National Maritime Museum

Peter Tattersall, Head of Learning, Australian National Maritime Museum

He has more than 15 years’ experience as an educator working with schools, universities and cultural institutions in Australia, Asia and the Pacific. Peter has particular experience developing digital interactive education tools with a focus on video games for the classroom. 

Having seen education from many angles Peter’s focus has increasingly been on non-traditional and outside-of-the-classroom learning. As the potential of digital learning is increasingly realised, Peter has become more focussed on the ways that stories and perspectives can be shared through thoughtful resources that ask people to lean-in and inhabit spaces not usually available to them.


Day 2 @ 10:15

Creating digital worlds – videogames, classrooms and changing the conversation

  • an understanding of how thoughtfully developed videogames can lead conversation change by
    • allowing players to ‘experience’ places and times otherwise inaccessible
    • highlighting under-represented perspectives and stories (with the case study of First Nations people)
  • an appreciation that games can teach students not just ‘Knowledge and Understanding’, but also ‘Skills and Enquiry’ as mandated by our curricula
  • insight from the development of three, classroom-focussed games with already more than 1 Million plays
  • how games allow for student-led learning that embraces interactivity and consequences for decisions-making
  • why cultural institutions have a key role to play in leading the movement of videogames for classrooms
last published: 28/Jul/21 23:15 GMT
last published: 28/Jul/21 23:15 GMT
last published: 28/Jul/21 23:15 GMT

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EduTECH 2021