CLASSTECH CONGRESS

 

ABOUT

EduTECH’s ClassTech Congress is for teachers responsible for teaching about the Australian Digital Curriculum, as well as teaching with and about coding, robotics, AR/VR, drones, multi-media, gamification, Artificial Intelligence and any new digital technology.

WHO ATTENDS?

  • Digital Technology Teachers
  • ICT Teacher
  • Head of Digital Learning
  • Computer Science Teachers
  • Learning Technology Teachers
  • Any classroom teacher who wants to integrate the Digital Curriculum into their lesson plans

TOPICS

  • Digital Curriculum
  • STEM
  • Robotics
  • Drones
  • AI
  • AR/VR
  • Digital Teaching Aids
  • Gamification

KEY CLASSTECH CONGRESS THEMES

 

Teaching Aids
Gamification
AR/VR
Artificial Intelligence
3D Printing
Robotics & Drones

ClassTech Congress, Tuesday 17 August 2021

James Curran
ClassTech Congress
10:30

Digital Technologies and Digital Literacy: Are we there yet?

In this talk, James will summarise the proposed changes to the Digital Technologies subject and Digital Literacy capability (formerly, the ICT Capability) in the Australian Curriculum version 9 and discuss the relationship between DT and DL. James will present some resources that support the proposed content on privacy and security, and assess how schools and teachers are going with version 8.5 of the Australian Curriculum, let alone whether we’re ready to transition to version 9. How far have we come in Digital Technologies and Digital Literacy? Are we there yet, or do we have a long way to go, and will the new curriculum get us there?
Jane Batham
ClassTech Congress
11:10

PANEL - Digital Technologies where to now?

  • Mapping your program to the draft curriculum
  • Teaching Mathematics and Digital Technologies together in the Primary setting
  • Ask your curriculum questions to four curriculum experts from four jurisdictions
Claire Seldon
ClassTech Congress
11:30

Robotics: physical and virtual – How do they work together?

Many factors come into play for schools when implementing robotics programs, from tight budgets to the possibility of school closures and remote learning, and virtual robotics are playing an increasingly important role in many schools’ robotics curriculum. With technology continuing to advance in the classroom the combination of physical and virtual robotics programs will be key to building students’ STEAM skills and equipping them for the jobs of the future.
Justin Pembroke
ClassTech Congress
13:15

Developing a Scope and Sequence for Whole School Robotics Integration

  • Developing a School Based STEAM Framework
  • How and why 21st Century Skills
  • Why robotics?
  • Scope and Sequencing from a school level within Digital Technologies
  • Building school wide teacher capacity
  • Putting it all together – planning ahead
Russell Cairns
ClassTech Congress
13:35

PANEL - Robots & Drones

Session brought to you by practitioners teaching with robots.
Russell Cairns, STEM Teacher - Coding and Robotics, Jasper Road Public School
Joanne Blannin
ClassTech Congress
13:40

Building, Making, Thinking: Robots that help us learn

  • Reflecting on emerging and existing technologies: what can we do in our classrooms?
  • Exploring coding as the language of computing
  • Using robots for feedback in the STEM classroom
Joanne Blannin
ClassTech Congress
13:40

Building, Making, Thinking: Robots that help us learn

  • Reflecting on emerging and existing technologies: what can we do in our classrooms?
  • Exploring coding as the language of computing
  • Using robots for feedback in the STEM classroom
Leanne Cameron
ClassTech Congress
15:00

Addressing the Core Concepts of the Digital Technologies Curriculum

'Core concepts are the big ideas, understandings, skills or processes that are central to the Technologies curriculum.' (ACARA, 2021)In this presentation Leanne will unpack the Core Concepts of the DT Curriculum so teachers can ensure they are filtered through Technology lessons in the classroom.
  • How Project-based Learning can be harnessed to manage the practical nature of the Technologies Learning Area;
  • What Systems, Design & Computational Thinking might look like in the classroom; and
  • How to address the General Capabilities of Critical & Creative Thinking and Personal & Social Responsibility in Technologies Learning Area.
Grant Jones
ClassTech Congress
15:00

Computation Thinking in the primary school setting

  • Unpack the foundations of Computation Thinking
  • What does Computational Thinking look like in the classroom?
  • Easy integration of plugged and unplugged activities ready for use in the classroom
Louise Johnston
ClassTech Congress
15:00

Launch into Learning with a Probing Problem

  • Learn about the student-centred pedagogy approach of Problem-Based Learning.
  • Learn how to spark students’ interests and improve engagement in the area of STEM education by beginning with an authentic, contemporary real-world problem.
  • Learn how to integrate Thinking-Routines and place students at the centre of the Design Process.
Leigh Johnson
ClassTech Congress
15:00

Using technology to develop a manifesto - Edutech and Learner Agency

What would it take for kids to learn how to survive a bushfire scenario?How then could we teach that?'We stopped teaching, started learning, and with the help of a young scientist and some key edutech, gave the kids the power to shape the world of disaster education.’Join this conversation - and ignite a whole new narrative for your own students.
last published: 11/Jun/21 06:55

ClassTech Congress, Wednesday 18 August 2021

Mikaela Jade
ClassTech Congress
08:30

Augmenting Reality: unlocking transformative solutions to advance education and learning

Emma Witkowski
ClassTech Congress
09:10

Esports practice thinking in the education landscape

Emma Witkowski, Senior Lecturer, RMIT University
Andrew Kinch, Founder, GameAware
Peter Tattersall
ClassTech Congress
09:30

Creating digital worlds – videogames, classrooms and changing the conversation

  • an understanding of how thoughtfully developed videogames can lead conversation change by
    • allowing players to ‘experience’ places and times otherwise inaccessible
    • highlighting under-represented perspectives and stories (with the case study of First Nations people)
  • an appreciation that games can teach students not just ‘Knowledge and Understanding’, but also ‘Skills and Enquiry’ as mandated by our curricula
  • insight from the development of three, classroom-focussed games with already more than 1 Million plays
  • how games allow for student-led learning that embraces interactivity and consequences for decisions-making
  • why cultural institutions have a key role to play in leading the movement of videogames for classrooms
Benjamin Eilenberg
ClassTech Congress
14:00

How you can integrate digital curriculum from the foundation

  • Understand how the digital curriculum can be embedded within the curriculum.
  • How technology does not always need to be used to fulfill the Digital Curriculum.
  • What types of things can be embedded within a lesson – rather than a extra task.
Mark Lampard
ClassTech Congress
8:50

Connecting classrooms geographically for collaborative learning experiences

The use of interactive displays in conjunction with video conferencing platforms such as Zoom, Webex or Teams affords teachers a huge opportunity to connect their students to others not just within the same school but across town, the country or even the world.
Mark Lampard, Managing Director, Corsair Solutions
last published: 11/Jun/21 06:55
 
EduTECH 2021