CLASSTECH CHANNEL

 

ABOUT

EduTECH’s Virtual ClassTech Congress is for teachers responsible for teaching about the Australian Digital Curriculum, as well as teaching with and about coding, robotics, AR/VR, drones, multi-media, gamification, Artificial Intelligence and any new digital technology.

WHO ATTENDS?

  • Digital Technology Teachers
  • ICT Teacher
  • Head of Digital Learning
  • Computer Science Teachers
  • Learning Technology Teachers
  • Any classroom teacher who wants to integrate the Digital Curriculum into their lesson plans

TOPICS

  • Digital Curriculum
  • STEM
  • Robotics
  • Drones
  • AI
  • AR/VR
  • Digital Teaching Aids
  • Gamification

KEY CLASSTECH CONGRESS THEMES

 

Teaching Aids
Gamification
AR/VR
Artificial Intelligence
3D Printing
Robotics & Drones

ClassTech Channel, Tuesday 17 August 2021

Dr James Curran
ClassTech Channel
10:10

Digital Technologies and Digital Literacy: Are we there yet?

In this talk, James will summarise the proposed changes to the Digital Technologies subject and Digital Literacy capability (formerly, the ICT Capability) in the Australian Curriculum version 9 and discuss the relationship between DT and DL. James will present some resources that support the proposed content on privacy and security, and assess how schools and teachers are going with version 8.5 of the Australian Curriculum, let alone whether we’re ready to transition to version 9. How far have we come in Digital Technologies and Digital Literacy? Are we there yet, or do we have a long way to go, and will the new curriculum get us there?
Panel discussion
Steven Kolber
ClassTech Channel
11:25

Instructional video to differentiate instruction

Educators will be taken through the justification and research around instructional video before exploring the processes and further learning for how to make their own evidence-informed examples of these learning artifacts, as well as how to use these to transform the learning processes that occur within their learning spaces.
Justin Pembroke
ClassTech Channel
11:50

Developing a Scope and Sequence for Whole School Robotics Integration

  • Developing a School Based STEAM Framework
  • How and why 21st Century Skills
  • Why robotics?
  • Scope and Sequencing from a school level within Digital Technologies
  • Building school wide teacher capacity
  • Putting it all together – planning ahead
Russell Cairns
ClassTech Channel
12:15

Getting started with school robotics and drones using makerspaces, clubs and competitions.

Dr Joanne Blannin
ClassTech Channel
12:40

Building, Making, Thinking: Robots that help us learn

  • Reflecting on emerging and existing technologies: what can we do in our classrooms?
  • Exploring coding as the language of computing
  • Using robots for feedback in the STEM classroom
Panel discussion
ClassTech Channel
13:05

Launch into Learning with a Probing Problem

  • Learn about the student-centred pedagogy approach of Problem-Based Learning.
  • Learn how to spark students’ interests and improve engagement in the area of STEM education by beginning with an authentic, contemporary real-world problem.
  • Learn how to integrate Thinking-Routines and place students at the centre of the Design Process.
Leanne Cameron
ClassTech Channel
13:30

Addressing the Core Concepts of the Digital Technologies Curriculum

'Core concepts are the big ideas, understandings, skills or processes that are central to the Technologies curriculum.' (ACARA, 2021)In this presentation Leanne will unpack the Core Concepts of the DT Curriculum so teachers can ensure they are filtered through Technology lessons in the classroom.
  • How Project-based Learning can be harnessed to manage the practical nature of the Technologies Learning Area;
  • What Systems, Design & Computational Thinking might look like in the classroom; and
  • How to address the General Capabilities of Critical & Creative Thinking and Personal & Social Responsibility in Technologies Learning Area.
Grant Jones
ClassTech Channel
13:55

Computation Thinking in the primary school setting

  • Unpack the foundations of Computation Thinking
  • What does Computational Thinking look like in the classroom?
  • Easy integration of plugged and unplugged activities ready for use in the classroom
Leigh Johnson
ClassTech Channel
14:20

Using technology to develop a manifesto - Edutech and Learner Agency

What would it take for kids to learn how to survive a bushfire scenario?How then could we teach that?'We stopped teaching, started learning, and with the help of a young scientist and some key edutech, gave the kids the power to shape the world of disaster education.’Join this conversation - and ignite a whole new narrative for your own students.
last published: 16/Aug/21 10:05

ClassTech Channel, Wednesday 18 August 2021

Mikaela Jade
ClassTech Channel
09:00

Augmenting Reality: unlocking transformative solutions to advance education and learning

  • Better education outcomes are possible when learners are at the centre, diversity is embraced and learning experiences are flexible, and built on engagement.
  • How can the educators of tomorrow leverage digital interactions and new technologies to facilitate learning centred around understanding of Aboriginal and Torres Strait Islander Histories and Cultures, and develop digital skills necessary for the future.
  • And instil students with a love of life-long learning in our tech-driven era to continuously upskill to meet the ever-changing needs of the future workforce.
Peter Tattersall
ClassTech Channel
09:50

Creating digital worlds – videogames, classrooms and changing the conversation

  • an understanding of how thoughtfully developed videogames can lead conversation change by
    • allowing players to ‘experience’ places and times otherwise inaccessible
    • highlighting under-represented perspectives and stories (with the case study of First Nations people)
  • an appreciation that games can teach students not just ‘Knowledge and Understanding’, but also ‘Skills and Enquiry’ as mandated by our curricula
  • insight from the development of three, classroom-focussed games with already more than 1 Million plays
  • how games allow for student-led learning that embraces interactivity and consequences for decisions-making
  • why cultural institutions have a key role to play in leading the movement of videogames for classrooms
Panel discussion
ClassTech Channel
10:15

VR to connect students globally and develop greater empathy

VR is a powerful tool to broaden and deepen learning opportunities. We will share practical examples of how teachers across all subjects can use VR technology to connect students globally and to deepen their learning. One example is using an iGloo to connect students with schools across the world to look at the impact of volcanoes, such as Goma, Hawaii and our Knox year 8 students. Students in English using VR to experience Shakespeare’s world and creating set designs for Midsummer Night’s Dream. Science students take a deep virtual dive in a cell!
Leigh Morgan
ClassTech Channel
10:40

Robotics Inspo for Teachers

  • Students identify experts who use robotics for environmental sustainability
  • Case Study - how St Brendan's College students work with a Robotics mentor
  • Problem>Solution Assignments can give you room to integrate technology
Panel discussion
ClassTech Channel
12:40

How you can integrate digital curriculum from the foundation

  • Understand how the digital curriculum can be embedded within the curriculum.
  • How technology does not always need to be used to fulfill the Digital Curriculum.
  • What types of things can be embedded within a lesson – rather than a extra task.
last published: 16/Aug/21 10:05
 
EduTECH 2021