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We live in a world of constant change. As the world changes, grows and adapts we face many challenges both inside and outside our educational institutions. Many of which link to the use of technology and how it adds value to our everyday lives. In a world of constant change, enhanced by technology, how can we enable learners to be the best version of themselves? In this session, Craig will share stories about the current landscape of global education and the need to support learning in the Digital Age. Craig will explore how to change mindsets and empower learning through the effective and purposeful integration of technology, using case studies from his experience. In a world of constant change, the ability for educators to connect and be strategic to make change through the use of technology will ultimately empower the learning journey at our schools. Come along and be prepared to engage, learn and challenge your way of thinking.
Conversations in the past three years surrounding education and technology have moved from topics of equal access to online teaching strategies, student attention as well as the impact of tech-mediated teaching. Having experimented (albeit compelled by circumstance) with various online and blended learning needs, we are now more than ever ready to revisit the perennial elephant(s) in the room that is now adorned with techie fairy lights — student metacognition, motivation and self-regulated learning.In the days of pre-Covid, we struggled to find ways to successfully teach and infuse elements of metacognition and self-regulated learning in our lessons, believing that students will be motivated anyway to complete the tasks we set out for them. Now that we have found a new normal post-pandemic, the challenge remains and then some more — think distractions of screens and a new generation of learners who are only now beginning to [re]learn quality in-person communications. So how can we best approach metacognition in the post-Covid classroom? What is the relationship between metacognition, motivation and self-regulated learning and which should schools focus on as a first step to better learning in the classroom? What can technology do to best support metacognition? What are the observable metacognitive moves in the classroom? This workshop aims to explore the area where metacognition and technology meet, and encourages participants to tap into their collective wisdom and experiences to confidently manage the new blended learning classroom.
Are you ready to take your online teaching game to the next level? Look no further than this workshop on AI in education! As we all know, the pandemic has forced us to embrace technology in new and exciting ways, and Learning Management Systems such as SLS have become a staple in many classrooms. But let's be honest, sometimes these systems can feel a bit dry and impersonal.
That's where AI comes in! In this workshop, you will learn how to use AI to inject some much-needed fun and engagement into your online teaching. Whether you're teaching a group of primary school students or a class of secondary school students, you'll learn practical strategies to keep your learners motivated and excited about their education by using AI tools to create a fantasy world that your students get to experience while caught up in an intriguing storyline full of magic and mystery.
Instead of lessons, your class now goes on an epic journey of adventure and discovery. In this workshop, we're not just talking about making online learning more interesting - we're taking it to a whole new level. Get ready to dive into a magical world full of mystery and intrigue, where your students are the heroes of the story. With the help of AI tools, you'll be able to create an immersive and interactive experience that will capture your students' imaginations and keep them coming back for more.
By the end of this workshop, you'll have all the tools you need to transport your students to a world of magic and wonder. So, what are you waiting for? Sign up today and get ready to take your teaching to the next level!
Schools, colleges, and universities are starting to leverage elite esports programs to offer modern curricular and career opportunities. There are, however, extensive benefits to be attained through the introduction of academic esports much earlier in the primary and middle school programs. This workshop will be a hands-on exploration of those benefits and how to reach them.
There is absolutely no reason that we must slavishly follow the formats and practices of the established elite or professional esports programs when implementing academic esports. Schools can and should make esports their own, to serve local curricular, social or equity needs. This workshop is for those educators who are ‘esports curious’ but have not quite envisaged how it might happen for their class, school, or district.
Participants will have first-hand experience of academic competition in several games using desktop and mobile devices, various tournament structures and judging alternatives.
We will explore the ways esports can become a curriculum elective, a club, or an extramural activity in your school, how to start esports clubs, who should be involved, how to maximise inclusion and diversity, how to support parent understanding, different types of tournament engagement as well as how to integrate STEM and STEAM learning through esports.
Bron will share a repository of practical templates, protocols and resources that can be directly applied and customised in schools and districts along with case stories of schools that have succeeded in making esports their own, and the benefits they have attained.
In this workshop, attendees will learn the basics of what artificial intelligence is, what it can do what it can’t do. They will learn how to make good decisions about whether and how to use AI within their educational practice.
The workshop will include practical activities aimed to help attendees identify where in their own institutions and practice, they might best embrace AI and how they might go about integrating some form of AI into their daily interactions with learners and colleagues.
The workshop will be framed around the seven steps of AI. The Readiness Framework is an evidence-based approach that has been developed through decades of working with AI in an educational context. It will draw on the book AI for schoolteachers, written by the workshop speaker with her colleagues: headteacher Karine George and academic Dr. Mutlu Cukurova.
The workshop and the book are not just aimed at school educators. Both are also applicable to educators across all sectors and useful for students too.
This workshop is all about helping people to get a practical understanding of what AI is and the implications that AI brings to their particular context. Through this increased understanding, attendees will be better able to leverage AI for their own and their students’ benefit and avoid some of the inherent risks associated with AI technologies.
Simultaneous delivery of in-person and synchronous online learning requires seamless interactions across virtual and physical spaces. Although technology has somewhat closed the divide between the two worlds, it does not automatically lead to equitable learning experiences. The quality of learning engagement is likely dependent on the following factors:
Variation in these dimensions may compromise the teaching and learning experiences either in one or both spaces. In this workshop, a comparison of hybrid experiences between a standard lecturer theatre and that of a SMART classroom designed specifically for seamless cross-space interaction will be made. Based on the results of a pilot study which include quantitative survey data from students and faculty, lesson observations, as well as affordances of built-in features of the new space, this workshop highlights strategies to address multitasking demands faced by faculty members, the extent of curriculum adjustment to facilitate inclusive experiences, and best practices for institutions considering to implement hybrid delivery. Special focus will be placed on the systematic professional learning efforts to raise institutional capability to adopt hybrid pedagogy despite gaps in policy intention and execution.
If you’ve ever found yourself struggling to convince students to engage in learning about difficult subjects or inculcating environmental values to enrich an existing programme, this workshop is for you.
Youth are bombarded with holistic education messages and current affairs topics throughout their schooling. Because of this constant exposure, some have formed the impression that such topics are dull and of little relevance. What can teachers to do support teaching topics students have already formed preconditioned notions about, such as National Education issues and values?
This workshop presents a solution that is working for us. “Diplomats… in Space!” is an innovative card game that is designed to change this impression by immersing students in a strategic and thought-provoking Game-Based Learning experience. This learning resource supports students interacting with game elements and gaining insights into how their decisions affect outcomes. These outcomes mirror scenarios and events in the real world, as well as illustrate national and international initiatives and frameworks. First conceived and designed for Institute of Higher Learning students, this versatile experience, which can accommodate up to 40 players, is also suitable for Secondary and Post-Secondary students.
Over the course of 2-hours, participants will get to experience how Game-Based Learning helps students understand complex issues e.g., gains vs. trade-offs, exercise strategic decision-making, e.g., pursuing short-term gains at the expense of long-term interests, as well as experience global citizenship. The designers will share their experience in designing the game from concept to delivery such as key considerations and challenges faced in making National Education and current affairs fun and relatable for students.
Student voice and agency are developed through the routines we have in our classrooms. That voice and agency are enhanced by the culture created in these classrooms. So what are the routines that everyone is aware of in our classrooms and what culture have we created to ensure students feel safe and invited?Through this workshop, participants will explore the skills and dispositions needed to be an effective learner and the strategies and tools teachers can use to unpack them with their students. They will engage in routines that not only gain student voice but also allow for students to take ownership of their own learning and assessment. Participants will identify how they can create a culture of learning that builds teacher clarity and an inquiry approach that shifts the ownership of learning from the teacher to the student.This collection of resources and ideas, or ‘toolkit,’ will allow participants to explore ways they can develop thinking in their classrooms and schools. This toolkit can be unpacked in a classroom, within a year level or at a whole school level, as a way to not only engage in thinking but ways we can encourage students to be the drivers of their own inquiry.
Developments in the chatbot space have been accelerating at breakneck speed since late November 2022. Every day, there appears to be a plethora of news. A war of competitor chatbots is raging amidst an AI arms race and gold rush. These rapid developments impact higher education, with millions of students and academics having started to use bots like ChatGPT, Bing Chat, Bard, Ernie and others for a large variety of purposes.
In this workshop, we highlight some of the most promising chatbots in the English and Chinese-language spaces and provide their corporate backgrounds and brief histories. Following an up-to-date literature review, understand the comparative method and proceed to systematically compare selected chatbots across a multi-disciplinary test that is relevant for higher education student assignments and online exams.
This workshop also discusses their strengths and limitations as we provide four types of recommendations for key stakeholders in higher education:
In this workshop, Craig will talk about his experience using technology as a tool to engage students in learning and connect them with the world.
He will share case studies from schools across the globe, data from global studies to give punchy reasons WHY we need to grow, change and adapt, and give practical tips and advice on how to support effective technology integration in your school to create a positive and engaging learning environment in what is the fastest-changing environment the world has ever seen. Learn new tools, have time to play and explore with them and identify your own learning goals and your own WHY so you can go back and take action – the fourth industrial revolution starts here!
This interactive workshop delivered by the University of Zagreb, Faculty of Organisation and Informatics (UZ) and the Open University UK (OU) will build on two large-scale implementations of learning design and learning analytics, and how you could potentially implement similar approaches in your institution. The OU has been implementing learning design for nearly 20 years as a structured design, specification, and review process for blended and online courses. The learning design is focused on "what students do" as part of their learning, rather than on "what teachers do" or on what will be taught. Building on this work, UZ has recently developed the Balanced Design Planning (BDP) tool specifically for educators working in hybrid and blended contexts. The tool is more focused on intended learning outcomes and automated learning analytics and is currently being developed, tested, evaluated and implemented with 1000+ practitioners from dozens of institutions in 20+ countries as part of four European projects (eDesk, Teach4EDU, RAPIDE, iLED), and is publicly available for other institutions to use for free. It has been shown by studies conducted by OU and UZ that when these learning design (LD) approaches are used, they help educators to make real-time informed decisions based on learning analytics (LA) and improve the predictive modelling of student behaviour.
A hands-on practical workshop that will cut through the noise of creating and implementing a sustainable digital strategy. An opportunity to unpack your school’s strategy and combine current technological trends with realistic actions that put students at the heart of learning.
We feel that developing a digital culture in your school which encourages collaboration amongst all stakeholders whilst raising student voice is critical to long-term and sustainable success. The workshop will include collaborative group work that explores:
The workshop is underpinned by the need of attendees to acknowledge that context is key to purposeful and meaningful integration. The workshop also aims to give participants the confidence and realisation of where they are on their digital journey and the need to collaborate with others.
This workshop is designed to introduce AI writing to teachers and higher education administrators. The session will cover the basics of artificial intelligence and how it is challenging education. Participants will learn about the latest AI writing tools and how to use them in the classroom. The session will be interactive and include hands-on activities to help teachers get started with AI in their classrooms. The goal of the workshop is to empower teachers with the knowledge and skills they need to manage the use of AI in their curriculum. (Introduction adapted from writing produced by ChatGPT)
The audience will get to experience the use of AI writing tools and explore how to use them for meaningful and engaging pedagogy. The primary focus will be on the use of AI in writing and communication.
The challenges encountered by students with special needs, especially in the new normal, are part of the reality countries are facing these days. Learners with disabilities who are exposed to the same challenging situations have to adapt to the new normal with the support of the institution, teachers, family members, and friends. Understanding the challenges these learners are going through can lead to the implementation of necessary interventions which are beneficial to the learners, teachers, and parents.
The two-hour activity will expose the participants to the humongous challenges in the delivery of effective, responsive, and inclusive instruction among learners with disabilities.
To help them in coping with the challenges, instructional and curricular accommodation, modifications and adaptations shall be substantially discussed.
To give meaning to the activity practical and lived experiences in the implementation of mainstream and transition-vocational programs will be shared.
This workshop is the one guide you need to learn how to use technology to create a truly immersive online learning experience for your students. By incorporating AI tools and Google apps, you'll be able to create lessons that not only educate but also excite and engage your students.
The use of AI tools will create visually appealing and interactive content that immerses your students in a fantasy world that they've never seen before. You'll also learn how to use Google apps to create collaborative and engaging assignments that will keep your students motivated and connected through online station rotation lesson design and even an Escape Room themed lesson.
By putting together the power of Google apps and AI tools, you can create a dynamic and interactive learning environment that will keep your students engaged and motivated throughout the entire lesson. With the combination of AI tools and Google apps, you can do that and much more! This powerful duo has the potential to revolutionize the way we teach, providing a wealth of resources and opportunities for teachers to create a dynamic and immersive learning experience for their students.
The use of AI tools can take your online lessons to the next level, to create collaborative assignments and interactive activities that encourage students to work together and learn from one another. They can do this from the comfort of their own homes. You don't even need an LMS platform. You will create an awesome lesson and put it up online for your students to access directly!
Our modern classrooms have implemented very few lessons gained from the considerable research done on how people best learn. One of the main reasons for this is that many of these findings are counterintuitive. Educators who understand the truth behind these myths can help their students learn better.
Using his unique perspective as an educator and physician, Robert will provide insights on learning and provide examples of how you can help your students use this knowledge for optimal learning.
XR tech involving VR, AR and MR have gained momentum in recent years and there are countless uses and applications of XR technology in education. However, there is still a huge disparity between those who are technologically savvy and those who are new to this technology. As educators, how do we find the purpose and the need to adopt such technology in teaching and learning? This workshop is a sharing session of the XR adoption experience and also an explorative session to discuss the best solutions for specific pedagogical scenarios.
As we strive to incorporate various pedagogies, frameworks and lesson maps into our teaching plans, we sometimes lose sight of the big picture and how learning was meant to be engaging and meaningful for the learner.
How might we design our future classrooms to develop intrinsically motivated learners? In this session, we will investigate and adapt innovative pedagogies so as not to overburden teachers’ current workloads.
Implementing game elements is one of the hottest new topics in education, but what exactly does it look like in a classroom? Learn about the various categories available, how we can assess their effectiveness, and how they can be optimised to engage learners.
Borderless classrooms allow learning to take place anytime, anywhere. However, they are challenging to design, expensive to implement and challenging to align with lesson objectives.
Find out more about available effective workarounds that can achieve the same objectives too. Providing timely feedback is crucial for assessment literacy, so we will look at various platforms that can allow for instantaneous customised comments.
These techniques, platforms and pedagogies can hopefully help educators develop a more streamlined and engaging ecosystem for teaching and learning.
With home-based learning, the techno-pedagogical skills of teachers at all levels have improved exponentially. The question that now arises is how to capitalise on it in the classroom in order to enhance the quality of teaching, learning and assessment situations with technologies and to bring real added value to student motivation and success.
After presenting a brief problem on the use of technologies in education, the concept of achievement motivation and the impact of ICT use on it will be closely examined. Then, through the planning of a pedagogical situation, participants will see how to align their technological, pedagogical and content knowledge in order to maximize the motivational and learning potential of ICT on students. The discussion will be based on the most recent educational research and on the experience of teachers in the room and from the International French School of Singapore. Practical recommendations will also be presented to you and your colleagues. Be there!
Participants are expected to bring a laptop and have access to Google Sheets and Google Looker Studio (both web-based, free platforms).
As educators, we collect a lot of data. But do we really know what to do with it? Do we know how to use this data to guide effective decision-making that leads to insights and student success? Spreadsheets are great, but they are not good to use for decision-making in school. Leverage the power of good data visualisation through exploratory dashboards.
This two-hour hands-on workshop will introduce participants to basic data literacy skills and the process of building a data culture in schools. We will explore and discuss a few examples of interactive data dashboards. Participants will learn some basic principles behind designing effective data dashboards. With a shared sample data set, participants will work collaboratively to generate ideas for designing their own dashboards.
Finally, we will use Google Looker Studio to create an interactive dashboard with our sample data set based on the design ideas from the participants. This is a hands-on, interactive workshop. The workshop will provide valuable insights into dashboard implementation in education technology, promoting collaboration and idea sharing.
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Organiser's Opening Remarks
More details to be announced soon!
More details to be announced soon!
Many educational institutions are considering implementing learning analytics with the increased availability of learner and learning data. However, many questions are asked about whether or not to implement learning analytics: Where do you start? What should you do first? Is the data accurate? What about ethics and privacy? How can we effectively support our staff to use data? How do you know that this is a cost-effective and pedagogically sound approach? Does it actually work?
The Open University (OU) in the UK is one of the few organisations that have implemented learning analytics and learning design at scale for over a decade. With over 170.000 learners and more than 400 courses, the OU has implemented a range of world-leading approaches, including Analytics4Action, OU Analyse, and OU Learning Design Initiative.
In this keynote, Bart will share insights from 10 years of large-scale implementation, what has worked, what has not, and what evidence we have found from over 100 studies on the use and effectiveness of learning analytics, and how we can effectively support the key stakeholders in learning analytics: educators and students.
Bart will help you:
Networking Break and Exhibition Visit
Lunch and Exhibition Visit
Session open to sponsorship.
The rise in popularity and adoption of generative AI systems, like ChatGPT, has challenged traditional beliefs about the capabilities of AI in producing coherent and seemingly intelligent texts that meet the quality required for assessments. This moment signals the need for a fundamental shift in the way we approach assessments in education.
In this keynote, Rose will discuss the impact of AI on the education system and the need for changing assessment practices. The irony of the situation is that AI is both a catalyst for change and a potential solution to the challenges posed by its presence. The judicial application of AI within education can enable formative assessments that contribute to the teaching and learning process and provide evidence of each student's level of understanding and skill.
Rose will also explore how AI gives us the tools to assess self-awareness, self-regulation, metacognition, and other essential skills required for future-proof careers. These skills need to be nurtured, and AI can help us achieve that by providing insights from data for teachers and learners which ensure that students are effective learners; that they are good at learning to learn.
The keynote will highlight ways in which we can navigate this watershed moment for education and leverage the potential of AI to create better assessment processes that are more meaningful, accurate, and inclusive.
Rose will help you:
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
Session open to sponsorship.
More details to be announced soon!
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Organiser's Opening Remarks
Session reserved for our Diamond Sponsor.
More details to be announced soon!
More details to be announced soon!
Our modern classrooms have implemented very few lessons gained from the considerable research done on how people best learn. One of the main reasons for this is that many of these findings are counterintuitive. Educators who understand the truth behind these myths can help their students learn better. Using his unique perspective as an educator and physician, Robert will provide insights on learning and provide examples of how you can help your students use this knowledge for optimal learning.
Robert will help you:
Networking Break and Exhibition Visit
Lunch and Exhibition Visit
Session open to sponsorship.
Session open to sponsorship.
Play is a vital part of individual learning in the K-12 context. It is the learner’s chance to tinker with constructs and develop positive dispositions towards bodies of knowledge. Play can be even more powerful in a social and community-building context. Through multiplayer play students have the opportunity to engage in a ‘lived curriculum’. Gameplay and game creation open up spaces for computational thinking, social-emotional learning, creative and critical thinking, and community building. Students are learning how to be in the world by engaging in a microcosm of that world where teamwork, leadership, mentoring, collaboration, and competition are readily actionable and highly valued.
Bron will help you:
A panel led by students, to discuss their perspective on the impact of technology on their learning.
More details to be announced soon!
Conference attendees can participate in closed discussions and peer-to-peer sharing with their fellow attendees from around Asia.
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