Beyond Box is an innovative STEAM (Science, Technology, Engineering, Arts, and Mathematics) education platform founded by Dr. Aesha Bhansali, Ph.D. in Physics Education from the University of Sydney. Our mission is to make STEAM education accessible, engaging, and transformative, bridging the gap between formal education and real-world applications for students from Pre-K to 12th grade.
Services:
Workshops: Hands-on, project-based learning experiences tailored to different age groups, from young children exploring STEAM through arts to older students engaging with advanced concepts and industry experts.
STEM Challenges: Unique challenges like the "Techville Challenge" for building smart city models, coding solutions, and robotics projects.
Core Curriculum Concepts: Integrated STEAM activities that align with school curricula, focusing on real-world applications and experiential learning.
Mentor Training: Professional development programs for educators, equipping them with the latest STEAM teaching strategies.
STEM Consulting for Schools: We provide expert consulting services to help schools design, implement, and manage state-of-the-art STEAM labs. Our team ensures that these labs are equipped with cutting-edge technology and tailored resources, creating an engaging and effective STEAM learning environment.
Products:
Jigsaw Puzzles: Engaging puzzles that introduce and reinforce STEAM concepts in a fun and interactive way.
Interactive Booklets: Educational booklets filled with activities and experiments designed to deepen understanding of core STEM topics.
STEAM Toys: A selection of toys that combine learning with play, promoting creativity and problem-solving skills.
Science Activity Kits: Ready-to-use kits for hands-on experiments and projects, perfect for both classrooms and home learning.
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