STEAM THEATRE

FOR PREMIUM CONFERENCE DELEGATE PASS HOLDERS

 

 

STEAM (Level 4, Hall 401, Plenary), Tuesday 5 November 2019

Opening Keynote Plenary: Powering education with Artificial Intelligence

In this opening session for EduTECH Asia 2019, we explore the real impact artificial intelligence is having on education. From incorporating AI into pedagogy to teaching AI, see how arguably the most disruptive technology in a generation will impact you and your students
08:35

Organiser’s welcome remarks

Graham Brown-Martin
09:00

Learning Innovation in an Era of Exponential Change

Colin Marson
09:50

AI and Education: How Google is changing the way we learn

10:10

Exhibition visit & networking refreshment break

Tech in STEAM

Amanda Fox
STEAM (Level 4, Hall 401, Plenary)
11:10

Track Chair's Remarks

Michelle Jensen
STEAM (Level 4, Hall 401, Plenary)
11:20

AR and VR in STEAM: The new frontiers in science

Amanda Fox
STEAM (Level 4, Hall 401, Plenary)
11:40

Drones in STEAM education

Ray Ong Swee Lieng
STEAM (Level 4, Hall 401, Plenary)
12:00

Importance of AI Robotic Education

12:20

Exhibition visit & networking lunch

Afternoon Keynote Plenary: Creating a digital learning culture

In this session, we explore how teaching and learning are changing, and how technology is a key enabler of this change. Get practical insights into how your institution can embrace the new digital paradigm and how you can make sure your students benefit from it
Niko Lindholm
14:35

How to strengthen the Edtech Ecosystem in Singapore and SEA

14:50

Exhibition visit & networking refreshment break

STEAM Integration

Linda Cheung
STEAM (Level 4, Hall 401, Plenary)
15:40

How to achieve successful integrated STEAM learning

Alan Ibbett
STEAM (Level 4, Hall 401, Plenary)
16:00

Interdisciplinary knowledge integration method in STEM education

Paul Roland Alfonso-Maiquez
STEAM (Level 4, Hall 401, Plenary)
16:20

Integrating Robotics in STEAM and classroom teaching

STEAM Leaders

Michelle Dennis
STEAM (Level 4, Hall 401, Plenary)
16:40

Keeping it real: The role of public and private partnerships in promoting quality STEAM education

New for 2019! Pecha Kucha Quick Fire

7 minutes, 20pictures x20 slides. No time to waste! Hear from 3 innovative educators in each track as they share their experience using technology in the classroom. Sessions will be crowdsourced.
Petcha Kucha
STEAM (Level 4, Hall 401, Plenary)
17:40

Queensland schools eSports league

Petcha Kucha
STEAM (Level 4, Hall 401, Plenary)
17:47

STEAMFEST: How a schoolwide event ignited continuing K-12 STEAM education in St. Joseph's Academy

Petcha Kucha
STEAM (Level 4, Hall 401, Plenary)
17:54

eduPermaculture

End of Day

last published: 06/Nov/19 06:45

 

STEAM (Level 4, Hall 401, Plenary), Wednesday 6 November 2019

Morning Keynote Plenary: Fostering creativity

Creativity & critical thinking. Two skills frequently identified by employers as some of the most valuable in their workforce. So how do we make sure that we are equipping our students with the skills they need to get ahead in future? Join this keynote session as we explore how inquiry-based learning, project-based learning and much more can help you create the workforce of tomorrow.
08:45

Organiser’s welcome remarks

10:10

EduTECH Masters Hackathon – Student Finalist Showcase

10:20

Exhibition visit & networking refreshment break

EduSHARE Roundtable Session 1

Simply pick a table and join the debate! The first roundtable session will happen from 11:20-12:05 and the second session will happen from 12:05-12:50
STEAM (Level 4, Hall 401, Plenary)
11:20

Creating a sustainable workforce: Policy and culture change to promote STEAM integration

STEAM (Level 4, Hall 401, Plenary)
11:20

Guide to project-based learning for STEM education

STEAM (Level 4, Hall 401, Plenary)
11:20

Is Innovation the key to success?

STEAM (Level 4, Hall 401, Plenary)
11:20

Lifting the veil from STEAM Education: making sense of what's behind STEAM education

STEAM (Level 4, Hall 401, Plenary)
11:20

Transitioning from STEM to STEAM

EduSHARE Roundtable Session 2

Simply pick a table and join the debate! The first roundtable session will happen from 11:20-12:05 and the second session will happen from 12:05-12:50
STEAM (Level 4, Hall 401, Plenary)
12:05

Creating a sustainable workforce: Policy and culture change to promote STEAM integration

STEAM (Level 4, Hall 401, Plenary)
12:05

Guide to project-based learning for STEM education

STEAM (Level 4, Hall 401, Plenary)
12:05

Is Innovation the key to success?

STEAM (Level 4, Hall 401, Plenary)
12:05

Lifting the veil from STEAM Education: making sense of what's behind STEAM education

STEAM (Level 4, Hall 401, Plenary)
12:05

Transitioning from STEM to STEAM

12:50

Exhibition visit & networking lunch

13:59

Afternoon Keynote Plenary: Personalised Learning

The future of learning is personal. New technologies and pedagogies are enabling students to take responsibility for their own learning, regardless of their age. In this session, hear from personalised learning innovators as they share tips and tricks for getting started on your own personalised learning journey.
Anna Nordell Westling
14:00

Personalizing education at scale through AI

Andrew Miller
14:30

What are we learning about Personalizing Learning?

15:00

Exhibition visit & networking refreshment break

Meet the Mentors - New for 2019!

There’s no substitute for face-to-face interaction. Join this brand new session for 2019 and enjoy a short, friendly 1-on-1 coaching session from one of our 60 mentors. You (or your team of up to 3) simply pick a mentor from across our 9 categories, and get your burning questions answered. Make sure you book your 15-minute slots early as availability is limited and slots will fill up fast.
Paul Roland Alfonso-Maiquez
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 1: Paul Roland Alfonso-Maiquez

5 areas of expertise:
  1. Robotics Education/ Robotics Competitions
  2. Making/ Makerspace Design Thinking
  3. Design Mindset
  4. Educational Technology
  5. Digital Literacy
Amanda Fox
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 2: Amanda Fox

5 areas of expertise:
  1. STEAM Design thinking
  2. Flipped classroom
  3. Educational Technology
  4. Curriculum Design
  5. Gamification
Michelle Dennis
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 3: Michelle Dennis

5 areas of expertise:
  1. VR in Education
  2. K-12 STEM Education (Building a whole school approach)
  3. Building Partnerships in STEM
  4. LMS Roll Out
  5. STEM and Design Thinking
Ronnie Shroff
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 4: Dr. Ronnie Shroff

5 areas of expertise:
  1. Integrating content, pedagogy and technology into teaching and learning environments
  2. Incorporation of instructional technologies across various teaching and learning settings
  3. Using pedagogic tools and educational software applications to support and enable student learning
  4. Using technology to support social-constructivist learning environments, collaborative learning and active learning environment
  5. Mobile learning (m-learning) and the utilization of web-based technologies to facilitate online dialogue and feedback mechanisms
Justin Kilgore
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 5: Justin Kilgore

5 areas of expertise:
  1. Integrating 3D printing into K-8 core content
  2. Stacking school resources to meet STEAM goals
  3. Building a school-wide STEAM mindset
  4. Integrating Lego robotics into the core content
  5. Coaching parents and staff
David Lee
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 6: David Lee

5 areas of expertise:
  1. Design Thinking
  2. STEAM Education
  3. Project-Based Learning
  4. Coaching
  5. Technology
Michelle Jensen
STEAM (Level 4, Hall 401, Plenary)
16:00

STEAM Mentor 8: Michelle Jensen

5 areas of expertise:
  1. STEAM integration in a Toddler to Year 13 school environment.
  2. STEAM in Early Years
  3. STEAM in Primary
  4. STEAM in High School
  5. Inquiry based learning
last published: 06/Nov/19 06:45

 

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EDUTECH ASIA

 

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