POST-EVENT WORKSHOPS

Thursday 16 November 2017

 

EduTECH Workshop Day 2

Workshop 4: Learn to code in a day

Workshop 5: Makerspaces and virtual reality: from consumers to creators

Workshop 4

Summary:

This workshop will give you with a solid foundation to coding and provide resources, activities and pedagogical approaches to enable your students to succeed. Whether you're an experienced IT educator, or you've had little exposure to programming before, there'll be something for everyone in this masterclass!
Workshop 5

Summary:

Join Amanda Fox as she introduces you to the world and tools of epic makerspaces. She will give an overview of the best tech gadgets for learning that any makerspace should not be without. Showcasing virtual reality, participants will learn and navigate this new technology by working in groups to design and create your ideal (and realistic) makerspace. Plan to leave with a solid virtual makerspace blueprint and a plan on how to implement this technology into your own space for STEAM learning.
Participants should BYOD and expect to complete several hands on components. Let’s trade in this reality for one we build, virtually.
Workshop 4

Learning outcomes:

1.    Understanding code and how it works
2.    Setting up your coding environment - Apps, programs and resources to help you code better
3.    Getting to know tools and platforms that aid in learning 
4.    Learn how to get beginners to code with Code Cards
5.    Creating a bare bones web page. 
Workshop 5

Learning outcomes:

1.   Explore gadgets and digital resources to incorporate into your makerspace
2.    Evaluate and compare the value of various tools and equipment
3.    Design and create a virtual makerspace in collaboration with other participants
4.    Identify and address obstacles that may prevent incorporating this technology into instruction
5.   Conceptualize how to incorporate VR into your Makerspace
6.   Create a makerspace integration plan
Workshop 4
09:00

Registration

Workshop 5
09:00

Registration

Workshop 4
10:00

Introduction to code

●    Introduction to coding
●    Sneak-peak into how coding works
●    Learning the language of computers
Workshop 5
10:00

Introduction to starting a makerspace

  •     How to incorporate a makerspace in your building
  •     Explore various stations with makerspace tools
  •     Debate which gadgets and tools would be most valuable to your unique space
Workshop 4
11:00

Break

Workshop 5
11:00

Break

Workshop 4
11:30

Creating a bare bones web page

●    Setting up coding environment on your computer
●    Creating your first webpage
●    Deploying your web page (understanding domain names, web hosting and websites)
Workshop 5
11:30

Exploring virtual reality and makerspaces on a Budget

  •     Introduce digital tools that are low cost for your makerspace
  •     Explore and create various online VR platforms
  •     Brainstorm ways to integrate these tools  in YOUR classroom
Workshop 4
12:30

Lunch

Workshop 5
12:30

Lunch

Workshop 4
13:30

Overview of online learning platforms

●    Different tools and platforms to get started with coding
●    Understanding when to introduce students to coding
●    Planning a ‘roadmap to code’ for students in school
Workshop 5
13:30

Creating a makerspace blueprint in virtual reality

  •     Tinker in CoSpaces
  •     Align standards and multidisciplinary uses
  •     Create a makerspace blueprint in virtual reality
Workshop 4
14:30

Break

Workshop 5
14:30

Break

Workshop 4
15:00

Making coding fun for beginners with code cards

●    Overview - What are code cards 
●    How to get beginners involved 
●    A game of code cards to learn HTML, CSS, Ruby and Javascript
Workshop 5
15:00

Review of peer blueprints and synthesis

  •     Finalize VR makerspace blueprints 
  •     Makerspace walk through of participant constructions
  •     Discussion of experience and Q&A 
Workshop 4
16:00

Close of workshop

Workshop 5
16:00

Close of workshop

Workshop 4

About your workshop leader:

Meraj Faheem is a serial entrepreneur, starting his first business in college. 10 years and couple of successful exists later, he founded The Hacking School, which is India's first coding bootcamp. With Code.ae, he plans to bring coding bootcamp revolution to the Middle East and build a strong tech community in the region. He also serves as advisor on board of fintech, edutech, foodtech startups in India.
Workshop 5

About your workshop leader:

Amanda Fox is an educational pioneer, edupreneur, and CEO of FoxBrite, LLC. She specializes in instructional design, educational technology, STEAM curriculum, flipped instruction, and project based learning. In her three years at The STEM Academy, Amanda implemented a flipped classroom model, co-authored problem based courses, and was a major contributor to being awarded the STEM Excellence Award by The Future of Education Technology Conference.  Amanda has also worked with Georgia Southern University on a series of TKES modules that offer a digital badge accreditation for teachers and aspiring teacher leaders. Her current project involves Story Centered Graphic Novel themed STEAM lessons in a blended capacity.
last published: 10/Oct/17 12:25 GMT