Conference Day 1: New Horizons in Social Gaming - Tuesday 6th December
Conference Day 1: New Horizons in Social Gaming - Tuesday 6th December
08.30
Registration and refreshments
09.00
Chairman’s Opening Remarks
Senior Research Analyst, ThinkEquity
NEW HORIZONS FOR SOCIAL GAMING & VIRTUAL GOODS
09.10
Opening Keynote: How to win with Social Games in China
• Obtaining accurate data when working in China
• Finding the right partners in these markets
• Adopting a successful localisation strategy for the Chinese market
• Overcoming China’s regulatory challenge
09.50
Case Study: Start of a new era – connecting physical activity and social media
- New generation of social games
- Open platform for game developers
- Activity monitoring with a device we all have – with a service we all use
- New possibilities for online marketing?
10.30
Morning refreshments shared with MAD World
11.10
Can the West meet the East?
- Should European social gamers go to China?
- Assessing the competition in China
- Can existing games be ported to the Chinese Market?
- Is there scope for mobile gaming in China?
› Jouni Keranen,
President and Chief Operating Officer, AppleToon
GETTING PHYSICAL WITH ‘THE NEW SOCIAL’
11.40
Case Study: Developing real time 3D browser gaming?
- Using Cloud to produce cutting edge browser games
- Creating next gen social games across multiple platforms
- Developing a 3D 1st person shooter for social networks
- Understanding the demand in the Asian market
12.10
Networking Lunch shared with MAD World
SOCIALISING WITH TRADITIONAL GAMES
14.00
Acquiring the Social Gaming DNA
- Successfully integrating a social layer into casual games
- Targeting a female and family audience to access a wider audience
- Developing an exclusive gaming platform
- Understanding the strategies to maintain user loyalty
The Great Debate: Do Social Gamers
want 3D or Simplified Games?
14.30
Proponent: As the social gaming market matures, developers must produce high quality and 3D games to stand out in an increasingly saturated market and to match changing user demands.
Gamer in Chief, Bossa Studios
14.50
Opponent: Successful social games must be simple by design, specialising in addictive content and basic, short-term game play.
Writer and Narrative Designer, The Write Toole
15.10
Audience Q & A & Audience Poll
16.00
Afternoon Refreshments and Networking shared with MAD World
16.40
Panel Debate: Discovering how social games can stand out in the mobile market
• Outlining successful strategies for reaching your customer
• Can partnerships with publishers or app stores increase your profit?
• How can social games achieve critical mass in the mobile market?
• Negotiating the Apple App Store regulation
Founder & CEO, Maysalward
CEO, Plazz Entertainment AG
SVP of Product, OpenFeint division of GREE
17.10
Chairman’s closing remarks
Senior Research Analyst, ThinkEquity
17.20
Networking Drinks Reception shared with MAD World