Conference Day One – Tuesday 16th November 2010

Conference Day One – Tuesday 16th November 2010
8.30am

Registration and refreshments

9am

Opening remarks from Chairman of Day One

Mr Josh March,
CEO, iPlatform
 

MAKING MONEY FROM VIRTUAL GOODS

9.05am

Opening address: Getting to the billion dollar social game

  • Rise of micro-transactions
  • Evolution of distribution channels
  • Significant milestones the social gaming industry aims to achieve
 
General Manager, Playfish EMEA
9.25am

Case Study: Building a profitable future with virtual goods

  • Why are people going online?  Is this the same gamers who play Crysis?  Or the next gen of Pogo?
  • How much further will game distribution and business models change in EU and North America?  What's after Zynga?
  • Games as an entertainment ‘service’ have arrived.  So what should EA, Ubisoft and other large incumbents do to succeed in this changing market?
 
CEO, Outspark
9.25am

Guest address: Opportunities and challenges for social games beyond Facebook

  • There are three times as many social networking users outside of Facebook, than on Facebook itself. Where to find them?
  • How do you choose which social networks will be profitable for your game?
  • The challenges with building social games beyond Facebook
  • How do you build a profitable social game for the off-Facebook market?
  • Case Study:  6 Figure DAU and Revenue in under two weeks
9.45am

Guest address: Virtual Goods: An overview

  • How large is the market from virtual goods?
  • How fast is the market growing?
  • Regions experiencing the fastest growth with virtual goods
  • Who is leveraging the virtual goods model most effectively?
  • Are virtual goods a sustainable business model?
     
 
 
10.05am

Guest address: Micro-transaction game design: Lessons learned from Chinese game designers

  • Fundamental differences between traditional game design and micro-transaction game design
  • Controversies over micro-transaction game design: Fairness, addiction, gambling, etc.
  • Monetization methods (a.k.a. how human psychology works)
President, GameVision
10.25am

Morning refreshments and networking

10.55am

Panel discussion: Strategies for maximising revenue from virtual goods

  • The metrics that matter
  • The state of the industry
  • Driving consumer spend
  • Case studies of experiences and successes
CEO, Sparkplay Media
Head of Product, Smeet
 

HOW MAJOR BRANDS CAN BENEFIT FROM VIRTUAL GOODS

11.40am

Keynote address: Best practices for making the most of virtual goods

• Using virtual worlds to monetize social entertainment, networking and gaming sites
• Driving engagement and revenue with virtual goods
• The importance of offering virtual inventory that your customers relate toBranded virtual items and how they can bolster engagement and new revenue streams for your site and advertisers
CEO, Meez
12pm

Panel discussion: What are the obstacles to greater brand participation?

  • Case studies of experiences and successes
  • Finding the right platform for the brand
  • Designing an engaging concept
CEO, Hangout Industries
MD, Feeding Edge
CEO, Playmatics
Vice President (Virtual Currency), SuperRewards
12.40pm

Networking lunch

 

MONETIZATION OF VIRTUAL GOODS & PAYMENT PLATFORMS

1.40pm

Keynote address: Virtual goods monetization: Now what?

  • VG monetization: the hot topic in the games industry
  • The insane growth and hype of social games and virtual goods, combined with the challenging economic environment has created a cottage industry of monetization alternatives
  • Long on ideas, short on evidence of their long-term value?
  • A detailed look at what works, what doesn’t and why 
 
CEO, WildTangent
2pm

Keynote address: 10 years of micropayments: Insights into Habbo Hotel’s business model success

  • Continuous monetization of virtual online community Habbo Hotel
  • Virtual economy and trading as key drivers for success
  • Role of international payment channels and providers
 
2.20pm

Guest address: Monetizing user-generated virtual goods

• Overview of Second Life’s economyDefining identity through user-generated virtual goodsSetting a creative frameworkMonetizing while rewarding
Monetization, Second Life
2.40pm

Guest address: Analysing the options for virtual goods monetization

• Many companies leave millions of potential revenues untouchedDiversity of the payment landscape in Europe compared to USPrepaid as a secure and incremental revenue driving alternativePaysafecard success story in games
CEO, Paysafecard
3pm

Speed Networking: Meet peers and colleagues and establish new relationships in one, ‘quick-fire’ speed networking session. Bring plenty of business cards!

3.30pm

Afternoon refreshments and networking

4pm

Guest address: Reaching a wider audience and driving your business with prepay cards

• Time, convenience and security: the advantages of prepaid cardsThe Incomm alternativeCase studies and experiences
Mr David J. Etling,
VP Consumer Products, Incomm
4.20pm

Guest address: Mobile and Home Phone Payments

  • Attract more customers and make more money
  • How telephonic payment methods provide ease of access for everyone
  • In-game payments increase revenue even further
 
Mr Sheetal Nehra,
CEO, Surfpin
4.40pm

Guest address: Social currency

  • What is social currency?
  • How we should expect a fundamental shift away from broadcast to opt-in style media
  • How new media companies will be born out of the vast untapped potential of social currency outside of the social gaming space
 
 
MD, Adknowledge
4.55pm

Panel discussion: Identifying the right payment mix for your business

  • Case studies of experiences and successes
  • Finding the right payment partner
  • Utilising the full range of payment options
 
VP EMEA Sales, Zong
Managing Partner, INTENIUM GmbH
General Manager - Europe, OpenMarket
CEO, WildTangent
Head of Business Development & Sales, DaoTec Ltd - DaoPay
CEO, Paysafecard
5.45pm

Chairman's closing remarks

Mr Josh March,
CEO, iPlatform
5.50pm

Close of day one: Drinks reception and ‘birds of a feather tables’

• Meet people with similar interests and challenges at our informal, yet effective, ‘Birds of a Feather’ tables
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be filmed at the event with Face up TV
conference details
Conference:
Day 1
16th Nov 9am - 5:30pm
Day 2
17th Nov 9am - 5:30pm
 
Workshops: Workshop dates
15th Nov 9am - 5:30pm

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or call +44 (0)20 7242 2324
 
Contact LIVE
Location
Virtual Goods World Europe 2010

Strategy and Opportunity for Brands, Developers, and their Partners

When: -
Where: Millennium Mayfair Hotel, London
Category:
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event sponsors
Gold Sponsors:
 
 
 
 
 
Associate Sponsors:
 
 
 
sponsorship opportunities

This event offers a rare opportunity to meet many new prospects from all the Virtual World industry in one place in one powerful event.
 
Sponsorship options that are still available include:

  • Keynote address 
  • Workshop leader 
  • Networking sponsor 
  • Exhibitor
 
Target your market!
 
For details contact
Marc Rhys-Evans

Get sponsor pack
call for papers
Virtual Goods World will feature over 30 top-level speakers, including representatives from Europe, North America and further afield.
 
CEOs from games publishers/developers and social net-working sites will address the audience alongside senior marketers from the world’s leading consumer brands.
 
If you would like to be part of the speaker panel contact us now!
 
 
Target your market!

For details contact
Nicholas Hares