Europe’s premier conference for the virtual goods metaverse

 
 
Virtual Goods World Europe 2010 speakers Sponsor Virtual Goods World Europe 2010 Networking at Virtual Goods World Europe 2010
 
 
Virtual Goods World Europe 2010  provided delegates with a comprehensive picture of the many facets to the industry; in the lavish surroundings of a top London venue, senior executives will be presented with the information, ideas and outlook they need to tackle the challenges and make the most of the opportunities presented by this fast-paced and complicated new market. 
 
 
"The virtual goods model is revolutionizing the way the online industry generates revenue. These are exciting times to be involved in the field and I look forward to being a part of Virtual Goods World Europe 2010"

John Cahill, CEO, Meez

 

Who and why?

Senior representatives, delegates and speakers from major games publishers/developers, online start-ups, social networking sites and global consumer brands will be brought together, providing an exciting opportunity for the main players in the industry to meet and a valuable
tool for business development.
 
 
Broaden the horizon of your business!
Immerse yourself in an environment where the ideas that will shape the future of virtual goods are traded by those that have built the industry.


A peerless speaker faculty
Over 30 top-level speakers, including representatives from Europe, North America and Asia. CEOs from games publishers/developers and social net-working sites will address the audience alongside senior marketers from
the world’s leading consumer brands.
 
 
Over 5 hours of networking opportunities
Meet and greet the stars of the industry and make new strategic partnerships for the future.
 

Over 20 CEO-level speakers: The most
senior speaking faculty anywhere in
Europe!

Reads like the A-Z of the industry.
 
 

Target your market!
Limited sponsorship opportunities exist 
For details, please
contact
Marc Rhys-Evans

Learn from an A-List of industry speakers

Susan Choe and Mari Baker
John Earner and Michael Acton-Smith
Timo Soininen and John Cahill
 
 
"The agenda is incisive, the speaker list impressive; I am delighted to be a part of this event" 

Matt Mihaly, CEO, Sparkplay Media
 
The conference focused on:
  • The opportunities and challenges facing the online community presented by virtual goods.
  • The explosion in the popularity of MMOs, casual/
    social games and virtual worlds and the role played by virtual goods in their profitability.
  • To what extent they are the solution to the need for a reliable revenue stream for social networking
    sites.
  • The issues surrounding the implementation of
    virtual economies and what obstacles exist to using them successfully.
We looked at virtual goods from the perspective of brand marketers: Most forms of online digital marketing that engage the user and encourage brand ‘interactivity’ can be viewed as a virtual good.
 
The emerging area of virtual goods, virtual worlds and
casual online gaming is being used by pioneers in the
field to increase consumer brand exposure and visibility among key demographics that are hard to reach through traditional marketing.
 
With the global market for virtual goods set to reach
$5 billion and social networking sites such as Facebook reaching over 400 million active users, the virtual space is fast becoming an area that marketers cannot afford to ignore. 
 
 
 
Networking options
 
 
be filmed at the event with Face up TV
conference details
Conference:
Day 1
16th Nov 9am - 5:30pm
Day 2
17th Nov 9am - 5:30pm
 
Workshops: Workshop dates
15th Nov 9am - 5:30pm

› Register for the programme
› Add this to my calendar

Register online now
or call +44 (0)20 7242 2324
 
Contact LIVE
Location
Virtual Goods World Europe 2010

Strategy and Opportunity for Brands, Developers, and their Partners

When: -
Where: Millennium Mayfair Hotel, London
Category:
share

 
 
 
event sponsors
Gold Sponsors:
 
 
 
 
 
Associate Sponsors:
 
 
 
sponsorship opportunities

This event offers a rare opportunity to meet many new prospects from all the Virtual World industry in one place in one powerful event.
 
Sponsorship options that are still available include:

  • Keynote address 
  • Workshop leader 
  • Networking sponsor 
  • Exhibitor
 
Target your market!
 
For details contact
Marc Rhys-Evans

Get sponsor pack
call for papers
Virtual Goods World will feature over 30 top-level speakers, including representatives from Europe, North America and further afield.
 
CEOs from games publishers/developers and social net-working sites will address the audience alongside senior marketers from the world’s leading consumer brands.
 
If you would like to be part of the speaker panel contact us now!
 
 
Target your market!

For details contact
Nicholas Hares